WMR native plugin trigger axis not working

UE - Platform - XR - Nov 19, 2018

We are testing the new Windows Mixed Reality native support and have found that the trigger mapping to a button is working, but the trigger mapping to an axis is not, i.e. the event MotionController ...

Rounding errors are present in FJsonValue::TryGetNumber(int64&) and FMath::RoundHalfFromZero()

UE - Foundation - Core - Mar 8, 2019

A licensee reported a bug in rounding of a call to FJsonValue::TryGetNumber(int64&) with large values.  In investigating this, it appears that equivalent problems also exist in FMath:: rounding func ...

Landscape holes retain collision if Mip level changed to 1

UE - LD & Modeling - Terrain - Landscape - May 19, 2015

Landscape holes have collision if the mip level of the landscape is changed from 0 to 1. ...

Content Browser filters don't save their state

UE - Editor - Workflow Systems - Dec 16, 2022

Content Browser filters don't save their state anymore. This is a regression from 5.0 ...

Lock Content Browser resets when restarting the editor

UE - Editor - Content Pipeline - Content Browser - Jan 5, 2023

Regression: Tested in UE5/Release-5.0, the issue did not occur so this is a regression. ...

Ensure in AR Template on Android

UE - Platform - XR - Jan 5, 2023

Regression: Tested in UE5/Release-5.0, this issue did not occur so it is a regression. ...

Data Layers Outliner does not remember selections on editor restart

UE - World Creation - Worldbuilding Tools - World Partition - Jan 9, 2023

Regression: Tested in UE5/Release-5.0, this issue occurs so this is not a regression. ...

unnecessary warning message regarding edge case rotations from deltagen fbx import

UE - Editor - Content Pipeline - Datasmith - Importer - Jun 4, 2020

Loading a map via File->Open Level... when it is already loaded in World Composition view does not reset actors to origin

UE - World Creation - Worldbuilding Tools - World Composition - May 14, 2019

Loading a map via File->Open Level or just by clicking on it to open it, when it is already loaded in World Composition view does not reset actors to origin. The actors instead keep the same positio ...

Components defaults not updating on hot reload

UE - Gameplay - Blueprint - Apr 11, 2017

Certain values, when changed in code, are not updated in a hot reload. For example, changing the Target Arm Length of a spring arm component will updated after hot reload, but changing the Scale do ...