The Editor can crash if a fixed-size FText array is created. Attempting to edit one of the values of the array in a Blueprint will result in a crash. ...
A crash is occurring when running a custom EQS generator that returns a Point and uses the Add Generated Vector node. This is a regression. No crash occurs with the same setup in 4.12.5. ...
This is a trending crash in the 4.17 preview. This is a regression Broken: 4.17.0-3528061 Worked: 4.16.2-3514769 User Descriptionsproject/settings/intern..language. Crashed it just by scrolling t ...
The editor crashes when the user attempts to reopen the Platform asset after setting the media file to the Windows platform. The editor also crashes when opening another asset (adding in a Media Pla ...
The game can crash when one thread clears RunTimeToPSOUsage while another thread is expecting it to contain a PSO it is registering stats for. Thread A: calls CacheGraphicsPSO() Thread B: calls C ...
Enabling HDR with the r.HDR.EnableHDROutput command causes a crash in fullscreen standalone as well as packaged projects. This only happens with HDR monitors, following the same steps on a monitor t ...
Destroying a Character's CapsuleComponent while Use RVOAvoidance is enabled in the CharacterMovement component will crash the editor. Crash Report: [Link Removed] ...
After assigning Keyboard Shortcut for New Editor Window (PIE) as "F3" and returning to Viewport and selecting "F3" to open New Editor Window (PIE), continuing to repeatedly press F3 results in the e ...
User Creates an actor with a static mesh and then adds more components to it. The user then separates these components from the actor transforms them and then adds them back to the original actor. U ...
There is the potential for a crash when adding a key through the details panel. In cases where there is no crash the key is not added. ...