In AnimNode_RigidBody.cpp, PhysicsSimulation->CreateActor() is being passed World Space transforms, when it should be getting Local Simulation space transforms

UE - Simulation - Physics - Jun 24, 2025

In AnimNode_RigidBody.cpp, PhysicsSimulation->CreateActor() is being passed World Space transforms, when it should be getting Local Simulation space transforms. The licensee has reported that FAnimN ...

Niagara mesh particles invalidate lighting when "Cast Shadow" is enabled with Hardware Ray Tracing enabled

UE - Graphics Features - Lumen - Jun 24, 2025

Lumen HWRT, combined with Niagara Mesh Renderer, can cause the Lumen Scene to be reset, resulting in a sudden change to indirect lighting. ...

GPU event descriptions are not properly formatted in Insight

UE - Rendering Architecture - RHI - Jun 24, 2025

Context Unreal Insights displays Timing Insights that can include GPU timing information. Rendering code such as FDeferredShadingSceneRenderer::RenderPrePass() generate such events.Problem Certain f ...

[AI] Spatially loaded objects in a WP map that are unloaded do not contribute to the navmesh when Build Paths is run

UE - AI - Navigation - Jun 23, 2025

Using Build Paths does not create a navmesh that also includes any Actors or Objects that are unloaded and spatially loaded. The navigation system appears to load the world within the navigable boun ...

[AI] Cannot select the local player when using GameplayDebugger while the Mass category is active

UE - AI - Debugging - Jun 23, 2025

The GameplayDebugger is not updating its displayed information for the local player when attempting to select the local player. This behavior seems to only occur when the Mass category is active AND ...

Pressing Cancel after ColorPicking a Sequencer's tracked Color will not reverted the color to the previous value

UE - Anim - Sequencer - Jun 22, 2025

Pressing Cancel after ColorPicking a Sequencer's tracked Color will not reverted the color to the previous value. There's a bug when ColorPicking a color that is being tracked in Sequencer - pressin ...

Enabling bUpdateComponentTransformToRootBone in a GeometryCollectionComponent causes broken particles to appear in the wrong location

UE - Simulation - Visual - Jun 22, 2025

Enabling bUpdateComponentTransformToRootBone in a GeometryCollectionComponent causes broken particles to appear in the wrong location. When that flag is true, the moment the GeometryCollection (GC) ...

[CrashReport][Assert] Engine!static class FText R CC AddParameter FMaterialCachedExpressionData QEAA_NAEBUFMaterialParameterInfo AEBUFMaterialParameterMetadata AEAPEAVUObject AEAPEAVUTextureCollection AEAVFText Z QEBA AV7 AEBUFMaterialCachedPa

UE - Rendering Architecture - Materials - Jun 20, 2025

#15 crash out of 7012 in UE 5.6.1 on Windows#7 crash for UE - Rendering Architecture in UE 5.6.1 on Windows#2 crash for UE - Rendering Architecture - Materials in UE 5.6.1 on WindowsAssertion failed ...

Editor mode keyboard shortcuts active when in Play In Editor

Editor mode keyboard shortcuts active when in Play In Editor. This behavior is a departure from previous versions. It was described by the licensee as confusing and it clashes with gameplay assigne ...

Crash when using StaticDuplicateObject with mismathced Source and Destination class types

UE - Foundation - Jun 19, 2025

Starting in Unreal Engine 5.4, StaticDuplicateObject internally switched to using Unversioned Property Serialization (UPS) for performance reasons. However, UPS assumes the source and destination ob ...