Changing Area Light Settings In Blueprint Causes Crash

OLD - Enterprise - Aug 27, 2018

Changing area light settings in blueprint will Cause a crash. Found in 4.20 CL# 4302132 and 4.21 CL# 4307852 Unable to test in 4.19 due to provided project being in 4.20 ...

Adding an Output to a Collapsed Node Graph by Dragging a Pin to it Won't Update Properly

UE - Gameplay - Sep 18, 2018

Adding a output pin to a collapsed graph through dragging it on adds it to the list of inputs and doesn't update the input/output nodes. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, and 4.21 CL# 43 ...

UMG Background Blur Not Working On Android

UE - Platform - Mobile - Oct 9, 2018

UMG Background blur does not appear when packaged for android. It will work in PIE at the same preview level but not when packaged for the device. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 ...

Rhino extrusions have high tessellation values after being imported with DataSmith

UE - Editor - Content Pipeline - Datasmith - Importer - Nov 28, 2018

When importing Rhino 'Extrusions' with Datasmith results in extremely dense meshes. A simple box can end up having thousands of vertices. This issue was reported and tested in 4.21 (4.21E0). This ...

UActorFactory::PostSpawnActor gets called twice when an actor blueprint class is dragged into the scene

UE - Gameplay - Jan 11, 2019

Whenever dragging and dropping an actor to the Scene, the function UActorFactory:: PostSpawnActor gets called twice. Tested in 4.20.3 (CL - 4433814), 4.21.1 (CL - 4705082), 4.22 (CL - 4708082) ...

GPU Particle Initial Color With Distribution Constant Curve Will Not Transition Between Points

UE - Niagara - Jan 24, 2019

GPU Particles will only use the first point of an Initial color module with Distribution set to Constant Curve. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.222 CL# 4768593 ...

HISM Rotated Instance is Culled Whenever its Pivot Moves Out of Camera View

UE - Graphics Features - Apr 23, 2019

HISM rotated instance is culled whenever its pivot moves out of camera view.  Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 6037269 ...

Changing ISM/HISM collision response at runtime does not update the collision properly.

UE - World Creation - Worldbuilding Tools - World Composition - May 8, 2019

Changing ISM/HISM collision response at runtime does not update the collision properly.  Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6063286, 4.23 CL#6368684 ...

Ansel Wont Work if the Project is Still Open

UE - Graphics Features - May 22, 2019

Ansel wont work if the same project is still open while running the packaged version. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...

Instances Created From Merge Actor Have Corrupt Lightmaps

UE - Graphics Features - Jun 6, 2019

Instances Created From Merge Actor Have Corrupt Lightmaps. Working as intended in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 CL# 6574378 and 4.23 CL# 6842436 This is a regression. ...