Users are able to name function parameters (in BP and in code) "self" resulting in odd compile errors when in blueprints: "This blueprint (self) is not a bool, therefore ' Self ' must have a connec ...
Setting CLion as the default IDE causes Unreal to not recognize it as a compiler. You are unable to compile C++ projects or create new ones with it set this way. This was reported and tested in 4. ...
At times if the cursor is in the top/left edges the x/y get mouse position can fail ...
Disable "Deferred Rendering" option in Movie Render Queue doesn't work and still renders the deferred pass. Currently you have to delete the Deferred Render config option completely to get the expec ...
It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...
It looks like there are situations where the deprecated config hasn't finished loading before the config map items are recreated causing the assertion: Assertion: Attempting to replace an object th ...
REGRESSION: Does not occur in 4.24 Materials using Texture 2D Arrays have the following errors:[SM5] /Engine/Generated/Material.ush(2225,107-114): error X3004: undeclared identifier 'Material' [S ...
From [Link Removed], licensee reports We believe that querying the UIInterfaceOrientation via UIApplication on the game thread is the issue here. We have made changes to IOSInputInterface.cpp and I ...
Licensee report of crash during shutdown due to setting [UIApplication sharedApplication].idleTimerDisabledbeing from the Game thread. Grouped together with others items in [Link Removed] ...
The editor crashes when opening a sequence with an additive control rig track ...