Crash When Two PostProcess Volumes Are Selected Simultaneously

UE - Graphics Features - Feb 3, 2017

Once you add two postprocess volumes (one to the persistent level and one to a sublevel) then add a blendable element to each, and then try to select both a crash will occur. ...

Editor crash when ticking then unticking "Toggle Visualization" in a Google Resonance Spatialization Settings window

UE - Audio - Oct 23, 2020

This is a user reported crash, I was able to re-create in 4.25.4. I'm also assuming this happens in 4.26, however there is a current blocker that stops me from opening this project in 4.26. Linked ...

[CrashReport] Deleting pins on Switch on Gameplay Tag Container node can cause a crash

UE - Gameplay - Blueprint Editor - Mar 15, 2017

When adding/removing pins on a Switch on Gameplay Tag Container node, it can cause a crash. There are multiple ways to get this to happen when deleting pins, the order given in the reproduction step ...

Crash when confirming a directory to import a USD file to via the USD Stage window

UE - Editor - Content Pipeline - Import and Export - Nov 21, 2019

Crash when confirming a directory to import a USD file to via the USD Stage window The repro does not seem to be 100% consistent and it can take a few attempts to hit the crash. The USD Stage wind ...

Crash when duplicating multiple components at once

UE - Gameplay - Blueprint - Apr 4, 2019

When duplicating multiple components at once it appears to crash the editor. Regression: Yes, this appears to be working in the previous version of the engine (4.21.2-4753647) ...

Attached Project Crashes When Setting RVO Avoidance

UE - Gameplay - Blueprint - May 6, 2016

The attached project will crash when attempted to toggle the Use RVO Avoidance option of the Character Movement component. This only occurs after toggling the same option in two other blueprints pri ...

Crash on bake pose when skeleton contains a virtual bone

OLD - Anim - Jan 22, 2018

When a skeleton contains a virtual bone, performing Bake Pose can crash the editor. ...

Crash changing variable type from Object Reference to Actor Soft Object Reference

UE - Gameplay - Blueprint - Oct 3, 2017

REGRESSION: No, this occurs as far back as 4.16. Crash occurs when the user changes a variable type from Object Reference to Actor Soft Object Reference. ...

Crash when duplicating an UMG Animation and not renaming the Duplicate

UE - Anim - Sequencer - Dec 19, 2018

Crash when duplicating an UMG Animation and not renaming the Duplicate Hitting Enter correctly warns the user you have an existing Animation by that name, and doesn't crash Reproduced in //UE4/Rel ...

Ensure after reparenting Blueprint and moving a property to the new parent

UE - Gameplay - Blueprint Editor - Jul 20, 2023

Moving a property from a recently reparented BP to its new parent will assert in  FBlueprintCompileReinstancer::MoveDependentSkelToReinst at  ensure(PrevStructSize == NewStructSize) This only see ...