Materials are broken when merging a mesh with another that has negative scale Licencee states that bisMirrored in FMeshMergeHelpers::TransformRawMeshVertexData seems to be involved. Does not occur ...
When opening materials, textures and meshes the tab that opens will randomly either dock to the main editor window or open as its own window. User's video highlights inconsistency. ...
Repro 5/5 When snapping and rotating an object to the grid along the Z-axis there are small decimal float changes in the details panel. I informed the user this was a small change and will have li ...
Named 'None' in the material editor, TextureSampleParameter2d is not overridden in the material instance. ...
When you have 'show collections' checked off and you open up an additional content browser, 'show collections' shows up twice in the menu. ...
A licensee is reporting incorrect or over exaggerated loss of specularity on the Subsurface skin shading model when shadowed by indirect capsule shadows, and then modifying the r.sss.checkerboard se ...
In the Landscape Tutorial Overview there is a word missing in the tutorial. ...
DoesSocketExist always returns false for Sprites in a Flipbook, whether there is a socket on any/all of the Sprites or not. Note: GetSocketLocation seems to work fine, indicating that it is reading ...
If a Material Parameter Collection with a Scalar Parameter is used within a material and that material is called within a widget the scalar parameter will render with a 0 value, even when set to ano ...