Crash occur when loading AInstancedPlacementPartitionActor

UE - Editor - May 17, 2022

Crashes when loading an actor that inherits from AInstancedPlacementPartitionActor. There is a serialization size mismatch. ...

check(bRenderStateCreated) fires in SendRenderDynamicData_Concurrent called from FRegisterComponentContext::Process

UE - Rendering - Architecture - RHI - May 18, 2026

FRegisterComponentContext::Process() in ActorComponent.cpp iterates over SendRenderDynamicDataPrimitives and calls SendRenderDynamicData_Concurrent() on each. The existing guard checks ::IsValid(Pri ...

IOS crash disabling idle timer when closing the app

UE - Platform - Mobile - Apr 29, 2020

Licensee report of crash during shutdown due to setting [UIApplication sharedApplication].idleTimerDisabledbeing from the Game thread. Grouped together with others items in [Link Removed] ...

"Pausing" A TimeSynth causes a crash

UE - Audio - Oct 10, 2019

Clicking and holding anywhere on the editor outside the viewport when PIE causes a crash. The AudioRendering thread throws the following assert: Assertion failed: FreeClipIndex < PlayingClipsPool_Au ...

Suspend/resume iOS Metal Crash on low end device with MTLCommandBufferErrorMemoryless error with lots of geometry

UE - Platform - Mobile - May 11, 2023

The project was built in Unreal 4.27.2 binary from the Epic Games Launcher. At this stage we have only observed the crash on devices with a hardware combination of Apple A9 1.8 GHz and 2GB of Memory ...

Custom UVs don't store information properly in layered materials.

UE - Rendering - Architecture - Materials - May 9, 2022

[Link Removed] I have this set up so that FX artists can stack UV manipulations, so I don't want to just have all the UV manipulation in the layer with the base color, even though that does give me ...

Assign node on floats can cause a crash at runtime

UE - Gameplay - Blueprint Compiler - Apr 25, 2022

This is from a UDN and I was not able to reproduce it locally in Release-5.0 or Ue5/Main, creating this issue for tracking.  ...

[CrashReport] Crash on Mac - UE4Editor-Slate.dylib!FTextLayout::GetAsTextAndOffsets()

UE - Platform - Apple - Jul 17, 2017

This is a common crash occurring for Mac users on the 4.17 Preview, and a few cases in 4.16. I have been unable to find any matching reports of this crash on Windows. There is a slight variation in ...

Crash caused by a race condition in Nanite::DispatchBasePass()

UE - Rendering - Graphics Features - Nanite - Feb 25, 2026

Nanite::BuildShadingCommands() launches two asynchronous tasks: ShadingCommands.SetupTask ShadingCommands.BuildCommandsTask BuildCommandsTask is responsible for modifying ShadingCommands.Commands ...

MetalRHI Asserts When Using "Profile GPU" With RHI-Thread/Parallel-Execution

UE - Graphics Features - Sep 14, 2016

When the RHI thread is enabled (with or without parallel-execution) for Metal it isn't currently possible to run "profilegpu" because the GPU timestamp emulation code isn't multi-thread safe and pro ...