This is a trending crash coming out of the 4.18 release. User DescriptionsI tried to call an Event Dispatcher (which is assigned in the Level Blueprint) in the Construction Script of the Blueprint ...
This is a common crash that has been affecting users since 4.16. It may be unrelated, but a non-crash bug mentioned the same stack in [Link Removed] User DescriptionsI was creating a level and dra ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
There is an issue when packaging and launching onto an andorid device in version 4.18 where Android devices are not opening video source files, playing the level on the device shows only a black scr ...
Using plugin version 4.21E3. The attached STEP file was generated using Fusion 360 v2.0.5357. It is a very basic house model. On import, the assembly named 'mod_Upper Hall2_v5_1' has several compone ...
The heightmap and weightmaps were created using Terresculptor, and exported in the correct format. If you import everything except the layermaps, the landscape is generated and the layers can be pai ...
State Machines are re-initialized from entry after playing a Montage This is a Regression: Does not occur in 4.11 ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 931 OutputCurveMap(AnimationCurves[(uint8)EAnimCurveType::AttributeCurve], Canvas, Displa ...
ChaosCacheManager is not properly recording the state of each particle when toggling Fields and Anchor Fields in the scene. During my investigations I've noticed that ChaosCacheManager does not reco ...
This is a common crash affecting users in 4.16. User Descriptionsremoving Inventory system form level.delete assets when was compiling shadersDeleting folderDeleting folder. Source Context 810 ...