If a return node is removed from an interface that has been implemented in a blueprint, compiling the blueprint will cause a crash. Crash Reporter: [Link Removed] Frequency: 2/2 ...
It only seems to be this user's game that crashes when he packages or does launch on windows I have reproduced this locally. I honestly don't know why this repro's, but I have an example project a ...
FDateTime is not correctly formatted by As Date Time when using any dates before January 1st, 1970. From a conversation on Slack with MaxP: this is probably an underflow the ICU based string format ...
Pressing the "Connect to Source Control" Button on a Linux project does not open the "Source Control Login" window. Looking at the Message Log for source control it says that "Source Control is dis ...
Using the GameplayTags module in a code project created with the binary version of the Engine results in a build failure in Visual Studio. The following error is shown: 1> D:/Epic Games/4.7/Engine ...
Adding a Reroute node to a function's array output will cause the Function node to be missing the output. This seems to be only effecting Arrays. Standard variables work fine. ...
When building a project in VS, the build process will fail if Application.ico is missing from the /Build/Windows/ folder. User reported seeing this when checking in/checking out a project on differ ...
Given two Material Instances of one material applied both to a Blendables Array only the second (last applied) will be applied to the post process volume. With the same setup, two Materials will st ...
When creating a Material Function for the use in a Layered material setup using the Make Material Attributes Node, you cannot use a Texture Sampler Parameter. Also Reproduced in Main Promotable-CL- ...
NevMesh cuts out holes for collision incorrectly with Skeletal Meshes. Skeletal Meshes with "Can Ever Affect Navigation" set to true and that have a Physics Asset are capable of causing this. ...