When we reimport our skeletal meshes with updated FBXs, the resulting skeletal mesh is scrambled up. See Scrambled.jpg attached. This does not affect every single reimport but happens randomly. W ...
In any newly opened project the 'Keyboard Shortcuts' within the 'Editor Preferences' for the 'Blueprint Editor' do not appear until you have opened a blueprint within the project. After closing and ...
When using the contain node for an array there is a delay is getting a proper warning to show under certain conditions. This issue occurs when a pin for the bottom is connected before the array is. ...
This is a common crash affecting users. User DescriptionsJust import a Mesh of Fuse Source Context 624 void UnFbx::FFbxImporter::RecursiveBuildSkeleton(FbxNode* Link, TArray<FbxNode*>& Out ...
There is an issue with ramp-like textures where multiple corners are covered when you apply the mesh with the alpha channel on, there is a strange border that appears around the whole plane mesh tha ...
No user comments in crash group 313 void Facet::silhouette(const Ps::aos::Vec3VArg w, const Ps::aos::Vec3V* PX_RESTRICT aBuf, const Ps::aos::Vec3V* PX_RESTRICT bBuf, EdgeBuffer& edgeBuffer, ...
This behavior has been observed in 4.18.3, 4.19.2, and Main (CL 4048405). Note that adding BP_Sky_Sphere to the scene and assigning the Directional Light Actor to it will fix the issue. Per User: ...
This behavior has been observed in 4.18.3, 4.19.2, and Main (CL 4048405). Note that adding BP_Sky_Sphere to the scene and assigning the Directional Light Actor to it will fix the issue. Per User: ...
If a variable has been set to a default value and has a declared value range, it will ignore the value range and print the set value.The tooltip text is misleading or out of date as it gives the imp ...
Render optimizations are causing the cloth render data to be updated one frame too late after an off screen cloth object has been teleported back on screen. The optimisation triggers itself after a ...