Using OnRep_StaticMesh() in code or using the Set Static Mesh node does not replicate across server/client in game. ...
When playing the user's project in editor vs Packaged, there has been different results for the enemy projectiles and how they are shown on the screen. When In editor, any enemy projectile will dama ...
After hot reloading a project, if the class a blueprint is based off of was edited, the blueprint is unable to be saved due to being referenced in Engine/Transient. Project for Repro: [Link Removed ...
This is a trending crash in the 4.17 Preview. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2408 uint8 *Data = (uint8*)Dest; 2409 ...
When a user deletes a Niagara User Parameter within the Niagara System editor window, attempting to create a new parameter with the same name immediately after deletion results in an error. Despite ...
If a custom code based enum is used inside a blueprint, doing a hot reload will break the nodes by assuming they are of a type other than enum. ...
Event Dispatchers do not update event references when renamed if the green "+" is used to add the event in the Details Pane of an actor component. Note: Event Dispatchers appear to rename normally ...
Removing Pose from a Blend by Enum node can cause compile errors when a float is defining all of the blend times. ...