The plugin fails to be created with the name "Button". The name button or BUTTON works as a plugin name. If there are some names that plugins cannot be called, then an error/warning message in the o ...
Having a variable of the type EComparisonMethod inside of a struct causes the editor to crash. This could be due to the variable being as part of the Development folders in code. Attempting to repro ...
This is a common crash that has affected over 60 users since at least 4.16 User DescriptionsDeleted a SET variable Source Context 1091 FText SGraphPin::GetTooltipText() const 1092 { ...
When you add an Interface to a Blueprint that contains a variable with the same name as one of the Interface's functions, the editor will crash upon compiling the blueprint. In 4.16, this only cause ...
In NormalizePackageNames() (PackageUtilities.cpp), there is a PackageFilter parameter, which can be set to exclude developer packages (NORMALIZE_ExcludeDeveloperPackages). The code only checks the b ...
The following odd behavior did not happen until UE 5.2, but happens in the latest UE 5.3. When the "Grid" show flag is disabled in the Level Editor Viewport, all billboard sprites and volume outlin ...
When attempting to use console variables to render the BaseColor output, the GBuffer overview or GBuffer normal output is rendered instead. Using the commands in the Editor viewport shows the BaseC ...
Due to the changes made to subsurface profile (implementation of full resolution skin shading) it now renders white or with heavily faded base colors under certain conditions. In this case it is wh ...
This is a somewhat common crash that appears to occur only in 4.17.1 (possible regression?). Users have not provided any description of their actions when the crash occurs. Source Context 20 ...
Trying to duplicate a level in the editor that has a large _BuiltData file results in a crash. In the case of the supplied test level, it is over 3 GB. Crash repros in 4.19.2 and Main (CL 4115885). ...