After a viewport is more than 4096 pixels wide, Lumen's specular reflections buffer cuts its width off at 4096 pixels. It appears that the affected buffer is "Lumen.Reflections.ResolvedSpecularIndi ...
In sequencer, an "event track" can be added to call functions/events defined in the Sequence Director Blueprint. The parameters for those endpoint functions/events can be sent as a Payload associate ...
GetNeverCookPackageFileNames among other things adds every external actor package to NeverCookPackageList, even if they are not referenced by the rest of the cook. Since it stores the packages in th ...
In Unreal Engine version 5.4, all Physics Linear Velocity functions inside PrimitiveComponent class are returning always a velocity of (0,0,0), even if the Body Instances are moving. This was workin ...
FJsonPointer::ParsePath passes a pointer to a single TCHAR as FString::ParseIntoArray's pchDelim parameter, which is supposed to be a pointer to a null-terminated string. ...
In 5.4: zooming out far with the mouse wheel after setting the editor viewport to orthgraphic view triggers an ensure: ensure(InOrthoZoom >= MIN_ORTHOZOOM && InOrthoZoom <= MAX_ORTHOZOOM); Th ...
Here is a snap shot of the propose UDN change: TRACE_CPUPROFILER_EVENT_SCOPE(ValidateTextureOverridesForPIE); TSet<UMaterialInterface*> ProcessedMaterials;TArray<UPrimitiveComponent*> Components; ...
UInterchangeGenericLevelPipeline::ExecuteSceneNodePreImport is iterating all nodes for every actors it create. We need to cache the result. ...
There currently is a mismatch occurring when light function atlases are used in conjunction with exponential height fog. When the flag r.VolumetricFog.UsesLightFunctionAtlas is enabled, light shafts ...