Movable Skylight with DFAO creates Dark Areas when Combined with Reflective Material

UE - Graphics Features - Jun 9, 2016

A user on the AnswerHub pointed out that his reflections when using a Movable Skylight with Distance Field Ambient Occlusion produces black results when combined with a reflective material. I trace ...

Having a [ or ] in a folder name will cause that filepath to be invalid for anything related to an .ini file

Tools - Feb 16, 2017

If a [ or ], which are used for syntax in .ini files, are included in a folder name, problems occur when that filepath is used for anything that is recorded in .ini files. The example given in the r ...

Unable to compile BuildPatchTool

UE - Foundation - Core - Nov 2, 2017

Attempting to build the BuildPatchTool program fails due to a missing .h that was likely relocated. This may be related to, and is at least similar to, another issue where ShaderCacheTool is also un ...

Snap To Grid doesn't function in the Static Mesh Editor's Perspective View when moving Sockets

Tools - Jun 29, 2018

When moving Sockets around in Orthographic View with Snap to Grid enabled, Sockets snap to the Position Grid Snap value when moved along the Grid. In Perspective View this is not the case and moving ...

Component names do not increment correctly when duplicating a component whose name ends with a number

UE - Gameplay - Components - Apr 10, 2019

REGRESSION: Yes, this does not occur in 4.21. This also occurred before CL 58120777, which fixed [Link Removed] Duplicating or Copy/Pasting a component whose name ends in a number does not increme ...

Raw Input plugin fails to process some negative values

UE - Gameplay - Input - Aug 22, 2023

Came from a UDN: [Link Removed] Proposed fix is to change `FRawInputWindows::ParseInputData` to use this logic instead: ``` ... USHORT BitSize = ValueCapsBuffer[iValue].BitSize; LONG SizeMask ...

[Interchange][FBX] Fail to import attributes animation curves with key values as integer

UE - Editor - Content Pipeline - Import and Export - Jan 13, 2025

cf[-https://forums.unrealengine.com/t/5-5-not-able-to-import-animation-curves-since-5-3-5-5/2267442/4-] Be carefull there is 2 bugs reported on that Forum and I think they are not related. The firs ...

OCIO + nDisplay not producing expected output in Disguise

UE - Virtual Production - Rendering - Color - Feb 19, 2026

Based on [Link Removed] OCIO + nDisplay not producing expected output The issue is just that when using UE 5.6 or later the resulting colour looks off compared to what 5.5 and pevious versions wou ...

Hot reloading after changing custom trigger volume code causes the volume bounds to vanish

UE - Gameplay - Nov 28, 2016

When the code for a custom trigger volume is changed and a hot reload is preformed, the green bounds of the volume disappear and the volume can no longer be interacted with. The bounds do not reapp ...

Blueprint compile error can occur when trying to override a BlueprintImplementableEvent that takes a custom enum as a parameter

UE - Gameplay - Blueprint - Mar 1, 2017

When a BlueprintImplementableEvent that takes a custom enum as a parameter is overridden in a Blueprint, it will throw a compile error. The compile error states that the event cannot be overridden b ...