Instanced Static Meshes Incorrect Normals when Scaled Non-Uniformly

UE - World Creation - Worldbuilding Tools - Foliage - Apr 2, 2015

When comparing the World Normals of an Instanced Static Mesh being scaled non-uniformly to that of a regular Static Mesh, their normals do not match one another. I have attempted to look over the d ...

Sequencer animations using Skeletal Mesh Pose don't play properly if following another sequence with an animation using Keep State

UE - Anim - Sequencer - Feb 20, 2019

The bug affects skeletal mesh animations when played in sequencer with AnimBP after another animation which was set to Keep State. This is a follow-up to [Link Removed]. Two animations now play cor ...

Replication issues & warnings if a client hitches while the server seamless travels

UE - Networking - Jul 28, 2020

If a client hitches while a server performs a seamless travel, the client will get multiple lines of logspam of these warnings:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/ ...

Undo then Redo Creating a Spawnable in Sequencer Creates Extra Actor in Level

zComponent - Archive - May 3, 2023

There is a bug when performing an undo/redo on pasted or spawned actors in Sequencer.  It appears that the transaction system is re-creating an actor on redo, but Sequencer doesn't see that, so it ...

Reflection capture doesn't work when using Lumen GI and SSR

UE - Rendering - Architecture - Mar 24, 2025

Reflection Capture does not appear to work with Lumen + SSR. Licensees have reported that there are cases where they want to combine Lumen GI, SSR and Reflection capture for quality and performance ...

Source Control: Perforce Branch History is Parsed Incorrectly

Tools - Sep 26, 2016

Several issues have been reported within the ParseHistoryResults method from PerforceSourceControlOperations: 1. Any Records that share the same filename will only display the last record with that ...

Extremely long Spline Point will cause the editor to lose FPS

Tools - Nov 13, 2015

Extremely long Spline Point will cause the editor to lose FPS and crash some machines User Description: A couple of times I've accidentally scaled a spline node to be huge, causing the spline to ...

Artifacts when using virtual textures for multiple attributes in material layers

UE - Rendering - Architecture - Materials - Sep 29, 2022

When using the Material Layer system and virtual textures, the number of physical texture samples in the shader increases with the number of material attributes that a virtual texture writes to. The ...

Actor Components incorrectly appearing mixed with the Scene Component Hierarchy in the Component Tab of the Blueprint Editor

UE - Framework - Blueprint Editor - Dec 19, 2025

This is a regression introduced by CL 45871568 in ue5-main branch. The new function FFBlueprintEditorDefaultSortUICustomization::SortSubobjectData() in file "BlueprintEditorSCSEditorUICustomization. ...

Possession is not replicated properly to some clients

UE - Networking - Nov 8, 2018

A user has reported an issue where Possession replication or Character Movement replication, unsure of which, is not working properly for some clients. It seems to work fine for the first client but ...