Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self

UE - Gameplay - Blueprint - Jan 9, 2015

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self. Without one, the BP fails to compile with the following error: "Error Variable node Get NewVa ...

Regression: FAnimInstanceProxy memory leak when BeginDestroy() called on UAnimInstance before USkeletalMeshComponent

UE - Anim - Runtime - Feb 10, 2025

In UE 5.5, the fix applied by CL 36529858 in ue5-main updated USkeletalMeshComponent::ClearAnimScriptInstance() to call AnimScriptInstance::UninitializeAnimation() on the animation instance. This, i ...

Instigator is no longer automatically set when spawning actors from blueprint

UE - Gameplay - Blueprint - Aug 20, 2024

Actors that are spawned from blueprints will no longer have their instigator automatically set to the instigator that spawned them. This is a regression in 5.5, because in 5.4 and earlier a null Ins ...

Enabling ZenLoader causes editor crash when undoing Level Instance deletion

UE - CoreTech - Sep 5, 2024

Crash reported through UDN. With ZenLoader enabled, deleting a level instance and triggering Undo causes a crash in  ULandscapeComponent::PostEditUndo() The user has provided an example project th ...

World Memory Leaks crash with a hidden sublevel to a redirector

Tools - Dec 8, 2020

From UDN: The reason it crashes is because Child doesn't get garbage collected, which is because it still has the RF_Standalone flag. UEditorEngine::EditorDestroyWorld clears RF_Standalone flag ...

Adding a widget to a grid panel inside the grid panel tick can cause an out-of-bounds error

UE - Editor - UI Systems - Slate - Jan 25, 2021

This is caused by adding an item to a grid panel inside the grid panel iteration loop. The same operation to canvas panel goes well without any errors. The difference is that the array iteration in ...

GameInstance and subsystem initialization order is incorrect for Play In Editor

UE - Gameplay - May 18, 2023

The order of world and game instance initialization is different between a true standalone game (cooked game or an editor build with -game) and a Play In Editor game. Specifically, in Play in Editor ...

[CrashReport] UE4Editor_SlateCore!IsResourceObjectValid() [drawelements.cpp:23]

Tools - Aug 2, 2018

No user comments in crash group 18 FSlateShaderResourceManager* FSlateDataPayload::ResourceManager; 19 20 static bool IsResourceObjectValid(UObject*& InObject) 21 ...

editor crashes when variable inside of a struct is set to a class type then the object is moved to a new folder

UE - Gameplay - Blueprint - Mar 17, 2015

If a struct has a variable set to a class type, then the object of that class type is moved to a new folder in the editor, the struct will replace the class type with "class", which causes the edito ...

Pre-UE5 serialized FVariant FVector data corruption when deserialized in UE5

UE - Framework - LWC - Jan 15, 2024

FVariant is a struct that implements a union of data types, including FVector. When assigning an FVariant an FVector value in engine versions UE 4.27 or earlier, the FVariant will deserialize incorr ...