[CrashReport] UE4Editor_GraphEditor!SGraphPin::GetTooltipText() [sgraphpin.cpp:1100]

UE - Editor - UI Systems - Slate - Sep 7, 2017

This is a common crash that has affected over 60 users since at least 4.16 User DescriptionsDeleted a SET variable Source Context 1091 FText SGraphPin::GetTooltipText() const 1092 { ...

Crash upon adding an Interface to a Blueprint that has a function name that matches the name of a variable in the Blueprint.

UE - Gameplay - Blueprint Compiler - Oct 13, 2017

When you add an Interface to a Blueprint that contains a variable with the same name as one of the Interface's functions, the editor will crash upon compiling the blueprint. In 4.16, this only cause ...

Possession is not replicated properly to some clients

UE - Networking - Nov 8, 2018

A user has reported an issue where Possession replication or Character Movement replication, unsure of which, is not working properly for some clients. It seems to work fine for the first client but ...

Attempting to set a new PIE window to Windowed Fullscreen mode causes both the new PIE window and the original Editor window to freeze and stop accepting input

UE - Platform - Apple - Dec 24, 2018

When starting PIE in a New Editor Window on a Mac, the both the new window and original Editor window will freeze and stop responding to inputs if an attempt is made to change the window to Windowed ...

Landscape renders default material if apply another material instance under ES31 preview

UE - LD & Modeling - Terrain - Landscape - Aug 27, 2019

In ES3.1 preview, Landscape will render default material if change landscape material by using material instance of landscape's material. Will render correct if using another material's instance ...

NormalizePackageNames() should interpret 'exclude developer folders' to also exclude packages in ExternalActors and ExternalObjects

UE - CoreTech - Oct 14, 2022

In NormalizePackageNames() (PackageUtilities.cpp), there is a PackageFilter parameter, which can be set to exclude developer packages (NORMALIZE_ExcludeDeveloperPackages). The code only checks the b ...

Disabling Grid ShowFlag also hides billboard sprites and volume outlines

UE - Graphics Features - Nov 8, 2023

The following odd behavior did not happen until UE 5.2, but happens in the latest UE 5.3. When the "Grid" show flag is disabled in the Level Editor Viewport, all billboard sprites and volume outlin ...

MRQ GBuffer Output Renders Normal GBuffer instead of BaseColor

UE - Virtual Production - Tools - MRQ - Feb 27, 2025

When attempting to use console variables to render the BaseColor output, the GBuffer overview or GBuffer normal output is rendered instead.  Using the commands in the Editor viewport shows the BaseC ...

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1

UE - Networking - Feb 4, 2016

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1. The Client pauses the timer as expected. With only one player, timers are paused as expected. ...

Auto Align Floor to Mesh causes floor to align well below the mesh

OLD - Anim - Aug 28, 2015

NOTE: This is likely a known issue, but I could not find an existing bug for tracking Auto Align Floor to Mesh causes floor to align well below the mesh. Causes the mesh to float I've tried with ...