Performance problems (freeze) in SCS tree view with a significantly large number of components

UE - Gameplay - Components - Mar 9, 2018

User reports an unreasonably long editor freeze when a significantly large number of components need to be processed in the SCS editor tree view (tens of thousands) when selecting an instance of a B ...

Incorrect values filled for nativized struct arrays when resized and packaged

UE - Gameplay - Jun 4, 2018

When packaging a resized structure array it changes the array value to a large incorrect number. Testing the struct in PIE yields expected results. ...

Getting Fullscreen or Windowed Resolutions doesn't fully execute on Linux

UE - Rendering Architecture - RHI - Oct 28, 2019

When using "Get Supported Fullscreen Resolutions" on UE when built with Vulkan, no values are printed out. This is an issue with any platform that builds UE with -vulkan, not just Linux.  In Engine ...

Using Snap Rotation displays the Rotation wrong (or calculates the Rotation wrong and losses precision) when the Y rotation axis is 90 degrees

UE - LD & Modeling - Modeling Tools - BSP - Nov 7, 2019

Although the Details Panel shows the degrees wrong, the object seems to have done it's rotation correctly but not in the right degrees. It will rotate to the position specified but it goes the wrong ...

Child Animation Blueprints Do Not Get Recompiled Correctly

UE - Gameplay - Jan 7, 2020

The child of an animation blueprint is not properly recompiled when the it's parent is compiled. Found in 4.24.1 CL#10757647 ...

[MetaSounds][Ladder Filter] - Ladder Filter Produces Incorrect Output when the Sample Rate is not 48kHz

UE - Audio - MetaSounds - Oct 30, 2023

When the Sample Rate of the Audio Mixer or device is not 48kHz, the Ladder Filter output is not correct on PIE. It is Silent at 20000Hz, and other frequencies also sound wrong.  ...

[MetaSounds][Biquad Filter] - Biquad Filter Produces Incorrect Output when the Sample Rate is not 48kHz

UE - Audio - MetaSounds - Oct 30, 2023

When the Sample Rate of the Audio Mixer or device is not 48kHz, the Biquad Filter output is not correct on PIE. It is Silent at 20000Hz, and other frequencies also sound wrong. See [Link Removed] ...

Crash when using Property Access node on Animation Blueprint (repro based on Lyra Starter Game animation layers)

UE - Anim - Runtime - Jan 24, 2024

When using the Property Access node on Animation Blueprints to gain performance by better exploring parallel processing, it is possible that the underlying accessed property or any intermediate acce ...

Natively declared Gameplay Tags aren't counted by Reference Viewer when set default by ctor

UE - Gameplay - Jul 11, 2024

Similar to Issue 199247 ([Link Removed]), Natively declared Gameplay Tags aren't counted by Reference Viewer when used in a variable set in a C++ ctor. ...

Regression: Crash when saving the level blueprint of a world-partition map containing any node with an unconnected input pin of type "Gameplay Attribute Structure"

UE - Gameplay - Gameplay Ability System - Feb 19, 2025

In UE 5.5, when the user attempts to save the level blueprint of a world-partition map, the Editor crashes if the BP contains any node with an input pin of type "Gameplay Attribute Structure", as lo ...