Decal actor's decal size is rendered with double length

UE - Graphics Features - Oct 4, 2022

Licensees have reported that they want to specify the Size in the same unit as cube on level. Looking at the engine, it seems that the Decal Size is currently set as the half size of the Box. [Imag ...

When the default values of Instanced variables are changed in Blueprint, the variables of actors on the level don't follow the default values

UE - Gameplay - Sep 20, 2022

When the default value of an Instanced variable defined in C++ is changed, it is not reflected in the default value of an Actor placed on a Level. In the reproduction procedure, when the default v ...

[AI] Debug Render Scene Proxy hits ensure for registering a delegate twice during level streaming.

UE - AI - Debugging - Aug 31, 2022

Description from licensee: We're seeing an ensure get tripped up in FDebugRenderSceneProxy that says "DrawDelegate is already Registered!". Debugging the issue, we have confirmed that the DrawDeleg ...

Physical Material Masks do not work in non-editor builds

UE - Simulation - Physics - Aug 12, 2022

Physical material masks are not working as expected in cooked builds. Licensee reports that the mask data is empty at runtime. ...

Editor-only blueprints like WidgetBlueprint are not added to cooked asset registry class hierarchy

UE - Foundation - Core - Aug 10, 2022

Both the Asset Registry and Asset Manager look for all subclasses of UBlueprintCore and use that to search for blueprint classes and construct an inheritance hierarchy. This always works in editor b ...

Multiplying CompleCollision by inverse scale does not create a collision

UE - Gameplay - Components - Aug 2, 2022

If multiplying a mesh with ComplexCollision by inverse scale, the geometry may not be created on the mesh. This may depend on the assets of the mesh. In the sample example, the navmesh is not create ...

Lumen generates gradated shading even if the light is a constant color sky light

UE - Graphics Features - Lumen - Jul 22, 2022

Lumen generates a gradated shading even if objects are lit by a 360-degree constant sky light.[Link Removed][Link Removed] I looked into this and found that this comes from Spherical Harmonics int ...

[Audio Import] - Cue Points are stripped on import on 24-bit wave files

UE - Audio - Jul 12, 2022

When importing wav files with a higher bit depth than 16, any cue points on the file are stripped.  ...

Reparenting an actor BP to EditorUtilityActor does not give access to editor utility nodes

UE - Gameplay - Blueprint Editor - Jul 11, 2022

Ran into this while answering a UDN. A user was expecting to find the blueprint functions available to Editor Utility Blueprints after reparenting their actor to EditorUtilityActor. I confirmed that ...