Overlay Materials are disabled when the Collision showflag is enabled. ...
Certain Lumen Hardware Ray Tracing CVars, when disabled in isolation, will not fall back to tracing the Global Distance Field, because the Global Distance Field is still disabled. The function "Lum ...
We're encountering an issue when using object tracks in subsequencer. When enabling blending on a subsequencer section, the object reference resets throughout the entire duration of the track. Inte ...
Encountered a crash during the garbage collection phase when using sequencer conditions with subsequence tracks. Specifically, objects appear to break the "Disregard for GC" assumptions. ...
Received multiple reports of users on Mac computers experiencing issues previewing video materials in Twinmotion 2025.1. When adding video materials to the scene, the scale seems to be incorrect an ...
Hello! When importing .mtlx files that contain textures with the same name (but different filepaths), only the first texture is imported. This seems to be due to the function CreateTextureNode() i ...
This is an issue reported from a licensee: When sample landscape height at a given location, it is likely we interpolate from the wrong triangle. [Image Removed] Details in: [Link Removed] ...
In Unreal Engine version 5.5.4, the Editor crashes when performing Undo after deleting a Material Layer of a Material Instance ...
When running a build with bSharedLinearTextureEncoding enabled, View.GGXLTCMatTexture and View.GGXLTCAmpTexture are pointing at the black texture fallback, which affects correctness of rect lighting ...
When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no longer present in the overall lighting of the scene. Th ...