In a static lighting environment, moving static objects no longer marks the built lighting as invalid. This prevents the on-screen warning from appearing. Regression introduced in CL: 25964466 on / ...
When you add a editable text box to a project via UMG and package and deploy that project for HTML5, The Text box will show invalid characters when certain keys are pressed. I have attached a photo ...
Reroute nodes break Cached Poses in Animation Blueprints Regression: This does not occur in 4.12 ...
Each time the editor opens a project, the INIalt text file changes, adding 10 pixels to the width and height of floating sub windows, thus negating the usefulness of the "Save Layout" feature. *Obs ...
The unpossessd controller will not be removed from UWorld::ControllerList unless destroyed. This causes null access to the ControllerList when GC occurs during seamless travel execution. The unposse ...
When GlobalInvalidation is enabled, do not update to the position set by SetPositionInViewport. It works fine when GlobalInvalidation is disabled. ...
First Person Scale and First Person Field of View on camera components do not apply to the depth prepass when rendering First Person View meshes, leading to a mismatch between the depth pre-pass and ...
Planar Reflections seem to be inverted on mobile devices. The angles seem to be off too. ...