PropertySet : changes in instancedstruct are not detected by the watch

UE - Graphics Tools - Modeling Tools - GeometryScripting - Jan 24, 2025

Hi, I tried to use for a scriptable tool the watch property node for a struct. The objective for me was to offer to my user a view of a struct in the scriptable tool and have these modifications b ...

Blocking volumes moved into sublevels from the persistent level do not correctly function in standalone game

Tools - Jun 9, 2015

If a blocking volume is created in the persistent level and then moved to a sublevel, it will no longer correctly block objects in standalone game. ...

Custom Events with duplicate input names will not compile

UE - Gameplay - Blueprint - Jan 12, 2015

Custom Events with duplicate input names will not compile. This does not occur immediately: creating two Custom Events with two identically named inputs will not cause a compile error, but if you re ...

Overridden Interface Functions in Child BPs lose array output pins after closing/reopening the project and become invalid

UE - Gameplay - Blueprint - Feb 7, 2015

Overridden Interface Functions in Child BPs lose array output pins after closing/reopening the project and become invalid. Reproduced in Main //depot/UE4/Promotable-CL-2434822 ...

UMG Throbber is not showing in project when using 'Set Number of Pieces' node off of Event tick

UE - Editor - UI Systems - Apr 22, 2015

If you add a throbber to a UMG Blueprint and use the Graph of the Blueprint to change the 'Set Number of Pieces' and use 'Event Tick' to tick the widget, the throbber widget will not appear on scree ...

Renaming Blackboard Key Not Updating Behavior Tree References

UE - AI - May 17, 2016

When renaming a blackboard key using the Entry Name box in the key's details panel, the names of the references in the behavior tree are not updated automatically. This is inconsistent behavior be ...

Replacing Selected Actors does not replace all references.

Tools - Oct 21, 2015

When using the "Replace Selected Actors with" feature in the editor, references to the replaced actor are not updated to reference the new actor (where valid). They will appear to be replaced until ...

Crash upon taking a screenshot on Gear VR

UE - Platform - XR - Jul 13, 2017

Using the shot console command or the RequestScreenshot function to take a screenshot in Gear VR causes the app to crash. This was tested on Android-19, ETC-1 configuration, with both Developer Mode ...

Level cannot save when compile setting is changed on blueprint present in level

UE - Gameplay - Blueprint - Aug 21, 2017

When using a project that has a blueprint in a level when the project is created, there is an issue that is occurring when you modify the compile settings and attempt to save the level There is an e ...

'Get Tangent at Distance Along Spline' returns incorrect values compared to 'Get Location and Tangent at Spline Point'

Tools - Jul 18, 2018

The "Get Tangent at Distance Along Spline" node returns incorrect tangent values compared to "Get Location and Tangent at Spline Point", where the spline point is at the same distance along the path ...