Adding a Physics Constraint component in the construction script and then attempting to set constrained components on begin play causes a warning to appear in the log after exiting PIE. Error Messa ...
The Create Event dropdown context menu disappears after a reroute node is added to event wire. First the node depopulates, then after attempting to repopulate the context menu it removes itself from ...
Using the "Clear Options" node on the event OnSelectionChanged for a combo box (string) will fail to remove the text from the selected item. The options are removed but the the text of the last sele ...
Duplicating a group of overlapping stationary lights that produces the red 'X', and setting the copied group to 'Static' or 'Movable' will maintain the red 'X' on one of the light components. Note ...
When "Show Collections" is disabled in the View Options, the button to save Dynamic Collections based on the current search filter does not react in any way. ...
Discrepancy between the specific frame cuts on Camera Cut track and Shot/SubScene tracks. NOTE: This ONLY occurs when scrubbing in the sequence editor. Works as expected in game and renders. If ...
When importing alembic files into a project that has "Generate mesh distance fields" enabled the editor will crash. ...
For Perforce (and potentially Subversion), it seems that the .uproject file is not added to source control when setting up source control for the first time. Additionally, it seems that any starting ...
When setting Can Ever Affect Navigation to false, moving it, and then setting it back to true, the originally affected area remains, and it also creates a new affected area. This occurs each time y ...
Shots have little visible indication when they are overlapping. This can cause some visual confusion as to why events and spawnables from a shot that looks like it should end are still triggering ...