Changing Blueprint Interface's Const Status Doesn't Update Blueprints its Already Implemented In

UE - Gameplay - Blueprint - Nov 8, 2016

Implementing an interface that contains const functions and later attempting to change these functions to be non-const does not update the status of the functions inside of the actor they are implem ...

Unable to click on Building blocks in Strategy Game HTML5

UE - Platform - Mobile - Nov 8, 2016

Other button clicks works on the game. I am able to move the camera, click on the mini map, collect gold, and pause the game. For some reason I cannot click on the building blocks. Cannot check on ...

Default subobjects do not get PostLoad called

UE - Gameplay - Components - Nov 3, 2016

PostLoad function is not called for blueprint components added through code. Regression: Yes In 4.12.5 (CL 3039270) code components do have PostLoad called if other components are not added throug ...

'Stat Collision' Console Command appears twice in PIE list

Tools - Nov 3, 2016

'Stat Collision' Console Command appears twice in PIE list Regression (no) issue (does) occur in 4.12.5 ...

Layers render transparent in Material_Advanced 1.3 display in ContentExamples on HD4600

UE - Graphics Features - Nov 1, 2016

Only seen on an Intel HD4600 GPU This is a regression from 4.13 Did not occur on an Intel HD530 GPU ...

[CrashReport] UE4Editor_UnrealEd!FTransaction::FObjectRecord::FPersistentObjectRef::operator->() [transactor.h:108]

Tools - Oct 28, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Obj [Link Removed] [Line: 107] Source Context: 93 ...

Log list console command shows duplicated category entries

UE - Foundation - Core - Oct 19, 2016

"log list" console command outputs log categories - a licensee reported they see duplicated category entries in 4.13. (e.g. logFileCache, logHMD, logHUD) Actually 4.11 and 4.12 had duplicated entri ...

[CrashReport] Crash When Undoing Changes in Widget Blueprints

Tools - Oct 13, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Compiling UObject blueprint causes Instanced variables of the blueprint type to show as "REINST" in other blueprints

UE - Gameplay - Blueprint - Oct 7, 2016

When a UObject blueprint is compiled, other blueprints with an Instanced variable of that type will show as REINST and will not recognize the original blueprint data. ...

Character Hands Disconnected from Weapons in Shooter Game

Docs - Samples - Sep 27, 2016

The characters in ShooterGame share a bug where their left hands are offset from the weapons they hold, while their right hands are fine. ...