It looks like the SSAO shader does not clamp its sample space to the half view size for the two inputs "Ambient Occlusion" and "AmbientOcclusionSetup", leading to invalid data entering the edge of f ...
a fix was proposed in the UDN but it needs to be tested and revised ...
The cause of this problem is the Engine has code paths which register a new allocated object to Map without deleting the previous object. In the repro project, whenever hitting Space Bar, the level ...
Static meshes can have normals flipped when the actor they are attached to has one component of its scale inverted. ...
When undoing any change to Rest Offset for a collision mesh the engine will crash. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binary //UE5/Release- ...
This is a bug reported from a UDN customer with a sample project and video attached that goes over the input consumption states and how they are incorrectly being set when changing UI modes ...
Generated from CrashReporter ...
A licensee has reported an inconsistency in how modified base widget class defaults are propagated to children. When modified via the UMG Designer Graph's Class Defaults, derived classes will be mar ...
We recently hit a situation where some actors would suddenly teleport across the map when they were modified in the editor. We figured out that the AttachParent of some actors got reset on editor l ...