Mouse dragging cursor accelerates significantly on Mac

Tools - Jan 18, 2017

This also occurs in 4.14.3 This does not occur on Windows. Could not get this issue to reproduce while recording the screen with quicktime player, but if you experience it in person it really feel ...

Crash playing source media file after attempting to play undefined source file

Media Framework - Mar 2, 2017

After attempting to preview the undefined File Media Source in the Media Player Window and getting an error. I set the path of the File Media Source to Windows sample video 'Wilflife'. Then attempt ...

Allow Window Resize has no effect on Linux

UE - Platform - Linux - Jun 8, 2017

Checking the option for Allow Window Resize in Project Settings allows a the borders of a standalone window to be grabbed and used to resize the window. This does not behave the same on Linux and t ...

Draw Brush Polys setting does not display translucent Material

Tools - Oct 13, 2017

The Draw Brush Polys setting does not display translucent Material in versions 4.17 and higher, instead, checking the option appears to do nothing. This issue does not occur in 4.16.3, this issue is ...

The result of the Attach target change operation using AttackTrack's ContextMenu varies depending on the flow

UE - Anim - Sequencer - Jul 6, 2018

At present AttackTrack's context menu has three patterns of Attach target change flowChange constraintBindingIDUse ExsitBindingUse NewBinding However, 1 and 3 can correctly change the target, but t ...

Editor Crashes When Attempting to Create/Open a Blueprint While 'Show Friendly Variable Names' is False

UE - Gameplay - Oct 12, 2018

When the 'Show Friendly Variable Names' option is set to false in Editor preferences, attempting to create (once you press 'Enter' to accept the new Blueprint name) or open a Blueprint causes the ed ...

Daydream "Quit Game" node returns to homescreen of device instead of Daydream VR home

UE - Platform - XR - Feb 14, 2019

Google App store rejects UE4 apps with the response: "App switches to a 2-dimensional view unexpectedly When in VR, your app should never display any 2D images. For more information and examples, p ...

BeginPlay execution order is different when using Game Mode instead of Game Mode Base

UE - Gameplay - Blueprint - Apr 26, 2019

Using Game Mode instead of Game Mode Base causes the Begin Play event to trigger in a different order. This is shown in the reproduction with the Begin Play of the Player Controller and the Game Mod ...

Post Process Materials do not appear in Sequencer

UE - Anim - Sequencer - Jun 17, 2019

When Having a SkeletalMesh or Static Mesh, you can control Material Parameters directly. Something like that is missing for Post Process Materials. Matinee had a generic Float or Vector Track.If Se ...

Recorded sequences create broken "Visibility" tracks instead of "Hidden in Game" Tracks

UE - Anim - Sequencer - Jun 19, 2017

Recorded sequences create "Visibility" tracks instead of "Hidden in Game" Tracks. "Visibility" tracks appear to be legacy tracks that you can't create anymore, but is still created by Sequence Reco ...