When playing the user's project in editor vs Packaged, there has been different results for the enemies collision. When playing in PIE, you are able to fly through the enemies with no issues. When p ...
Editor crashes on blueprint open when shortcut key is implemented through code inside of the BaseEditorPerProjectUserSettings.ini. Code used in repro is directly from Jeff W suggestion in the forum ...
The Vertex Interpolator Material Expression appears to collapse separate instances from separate Material Layers, leading to visual artifacts when used. Also tested on UE5_Main, CL: 34200103 ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Based on the affected project names, this crash seems co ...
The orientation warping node breaks incoming poses where bones are already in component space. This is because, in EvaluateSkeletalControl_AnyThread, we are repeatedly setting bone transforms direc ...
This is a common crash affecting users in 4.15 and 4.16. This callstack was previously linked to [Link Removed], but that had a specific repro case that was fixed in 4.14. Users are not providing ...
This is a common crash affecting users in 4.16. User DescriptionsPressing the button to restart the basic mesh in the destruction editor causes the crash.Refreshing a Destructible Mesh that has had ...
When rendering a Light Function into the Translucency Lighting Volume, the World Position Material Expression returns the position relative to the Camera (unrotated), not the World. This can be mor ...
The attached project will crash whenever attempting to load the default map which is parented to a custom level script made by the user. Note: This issue doesn't occur for all maps in the project. ...
This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 1660 { 1661 FScope ...