Actors are removed from data layers after Play and Eject (F8) and using Save Changes (shortcut K)

UE - World Creation - Worldbuilding Tools - Data Layers - Jun 25, 2024

Level Instance Editor Paths not resolving correctly

UE - World Creation - Worldbuilding Tools - Level Instances - Jun 25, 2024

Soft refs to actors within level instances are not working for:Level Script.BP assets dynamically spawned at runtime.Placed BPs may also have their soft ref broken (maybe this issue is more-so relat ...

can not load all actors when load level with ULevel::LoadAllExternalObjectsTag

UE - World Creation - Worldbuilding Tools - Jun 25, 2024

the udn link:https://udn.unrealengine.com/s/question/0D5QP00000OxDLH0A3/%E9%80%9A%E8%BF%87%E4%BB%A3%E7%A0%81%E6%88%96%E8%80%85%E8%93%9D%E5%9B%BE%E8%8A%82%E7%82%B9%E5%A4%8D%E5%88%B6%E5%85%B3%E5%8D% ...

In editor, custom primitive data dont work on instance static meshes in bp instance

UE - Framework - Components - Jun 25, 2024

Changes to custom primitive data properties for instanced meshes placed in the editor work in-game but are not otherwise reflected in-editor. ...

Dynamic (transient) material instance assignment lost if object spawnable

UE - Anim - Sequencer - Jun 21, 2024

Material Instance Dynamic assigned to Spawnable objects with Editor Utility Widget get reverted when hit the Save button in Sequencer. This appears to come from the Material Instance Dynamic not be ...

No warning for deleting an actor when its referencers are unloaded

UE - World Creation - Worldbuilding Tools - OFPA - Jun 18, 2024

Normally a warning appears to confirm references to an actor will be deleted. If the references are unloaded then no warning will appear. ...

CommonUI Analog Cursor + Enhanced Input triggers cause Gamepad Face Button Bottom triggers to get stuck when alt-tabbing

UE - Gameplay - Input - Jun 18, 2024

Reproduction rate: 5/5 Regression check: No, this also occurs in 5.4.2. Please note that this issue only reproduces with the Gamepad Face Button Bottom and does not occur for any other gamepad butt ...

CharacterMovementComponent - Jump incorrectly simulated when moving against a wall, resulting in an apex height lower than expected and framerate-dependent

UE - Gameplay - Player Movement - Jun 17, 2024

The CharacterMovementComponent simulates the position of a jumping/falling character inside function UCharacterMovementComponent::PhysFalling() [CharacterMovementComponent.cpp:4381]. On the main cod ...

Inconsistent behavior with data layers and attached actors

UE - World Creation - Worldbuilding Tools - Data Layers - Jun 10, 2024