Screenspace Denoiser creates artifacts for Ray Traced Shadows

UE - Graphics Features - Ray Tracing - Nov 13, 2023

Screen space denoiser creates two types of artifacts: artifacts around boundary for general lighting The artifact is there before 5.2 but since the ray traced shadow denoiser denoises on the sqr() s ...

Ejecting from player in multiplayer PIE results in the wrong world being displayed

UE - Networking - Dec 13, 2024

In [Link Removed], it mentions that only the instance in the editor viewport supports switching to Simulate In Editor when running multiple instances in PIE. However, rather than showing that instan ...

Use Borderless Window setting doesn't work on Mac

UE - Platform - Apple - Oct 10, 2022

[Link Removed] The UseBorderlessWindow setting appears to not be implemented on Mac. We currently only apply the NWWindowStyleMaskBorderless style for tooltips and other "irregular" windows, so w ...

Editor crash when deleting a outline folder with subfolders and using context menu

UE - Editor - Workflow Systems - Oct 3, 2023

A user has reported that when using the Scene Outliner in a large map that has many actors and nested folders in the Outliner, deleting a folder that has subfolders from the Scene Outliner with Dele ...

SDF/Mesh Cards do not follow material settings applied on static meshes.

TM - Core - Feb 4, 2025

Building SDF and Mesh Cards require material properties (2 sided and blend mode) applied on Static Mesh to be known at Static Mesh build time. If not, it may leads to rendering artifacts: Reflectio ...

Material slot assignment incorrect after mesh reduction completely removes all triangles from a section

UE - Editor - Content Pipeline - Asset Build - Apr 28, 2022

When mesh reduction results in a section becoming empty, the material slots are incorrectly assigned. e.g. if section 0 gets removed due to it having no triangles after reduction, then its material ...

UFE: Can't delete custom launch profiles

UE - Editor - UI Systems - Jul 26, 2023

The confirmation message will fails spawning with the following messages in the log:  [2023.07.25-20.04.01:038][  0]LogWindows: Error: Failed to create dialog. The specified resource type cannot be ...

Uniform scaling in the viewport not working as expected when additive mode is enabled

UE - Editor - Workflow Systems - Apr 2, 2022

The uniform scaling does not work as expected Repro Steps: 1) Add a cube to a level 2) Set the scale (X = 16, Y=9, Z=9) 3) Click the Lock icon to activate the Uniform Scale feature 4) In the viewpor ...

GetMonitorSizeFromEDID may fail to acquire the native resolution for ultrawide monitors

UE - Foundation - Dec 20, 2023

For some ultrawide monitors, UE may not correctly fetch the native resolution. GetMonitorSizeFromEDID attempts to retrieve native resolution from the Detailed Timing Descriptor of the EDID, but thes ...

Disabling bLerpUVs in Nanite Settings of Static Mesh causes texture warping in clusters

UE - Graphics Features - Nanite - Jan 21, 2025

The licensee has identified a potential fix by changing if( Settings.bLerpUVs ) to if( Settings.bLerpUVs || UVIndex == 0 ) On line 389 of NaniteBuilder\Private\Cluster.cpp in UE 5.5 ...