Push-model blueprint array property not properly marked dirty if modified by different actor

UE - Framework - Blueprint Compiler - May 17, 2023

In KismetArrayLibrary.h, functions that modify the array property call MARK_PROPERTY_DIRTY(Stack.Object, ArrayProperty). Because these calls use the stack object and not the property's owner, modify ...

Instanced properties do not update in actors placed in a level that is not currently open

UE - Framework - Blueprint - May 17, 2023

The user is specifically having a problem with TArray<TObjectPtr<>> however I have also reproduced this error using a single TObjectPtr<>, raw uobject pointers & all three previous methods within a ...

Raytraced Shadows render incorrectly in a project that has been converted from 5.0.3 to 5.1.1 to 5.2

UE - Rendering - Features - Ray Tracing - May 16, 2023

Version to VersionResultsNew 5.0.3 project to 5.1.1Works as ExpectedNew 5.1.1 project to 5.2Works as ExpectedNew 5.0.3 project to 5.1.1 to 5.2Bug OccursNew 5.0.3 project to 5.2 Bug Occurs The scene ...

Destroying a beacon from a RPC no longer destroys the beacon actor

UE - Framework - Networking - May 16, 2023

This seems to be because of recent changes made for [Link Removed] Closed . Now that UNetDriver::bInTick is being properly t ...

LevelInstance: Brush actors don't follow transform

UE - Engine Scaling - Streaming - Level Instances - May 16, 2023

CustomPrimitiveData is not updated for Niagara if it's paused on DX12

UE - Rendering - Architecture - Niagara - May 16, 2023

FComponentReference loses its actor reference when the target actor is reinstanced

UE - Gameplay - May 15, 2023

The "OtherActor" pointer in an FComponentReference is invalidated when the referenced actor is reinstanced after compilation. ...

Montage sections are not respected when auto blend out is off

UE - MVF Character - Animation - May 15, 2023

Auto-Save failing, pulling old saves and blocks users from continuing

UE - Editor - May 15, 2023

Reporting an issue where are users are getting prompted to auto-save, but then it appears to fail and asks them to manually save. They're being prompted with outdated save files, but get stuck in a ...