AO denoiser propagate NaNs

UE - Graphics Features - Oct 12, 2021

Focus plane tracking calculations for cinecamera moves wrong direction when tracked subject moves past lens and behind camera

UE - Anim - Sequencer - Oct 11, 2021

If an actor moves behind the camera while being tracked for focus, the focus plane moves back away from the lens the same distance the actor moves behind the camera. This leads to undesirable behav ...

Focus tracking calculations for cinecamera lose precision when panning camera (moving tracking subject to edges of frame)

UE - Anim - Sequencer - Oct 11, 2021

Focus tracking calculation is off for keeping focus sharp on tracked object when object moves away from center of camera lens ...

Crash adding subscene to a looped subscene - MovieSceneSequenceTransform.h - WarpCounts.Num() == NestedTransformsSize

UE - Anim - Sequencer - Oct 11, 2021

Crash adding subscene to a looped subscene. Note this did not repro with brand new sequences not sure what's different about this older content. This also occurs in Release-5.0. ...

The get data table row function is not exposed to python

UE - Editor - Workflow Systems - Oct 8, 2021

I would like to be able to do the following blueprint code in python. [Image Removed] The getDataTableRow function is not exposed to python.  Engine\Source\Editor\BlueprintGraph\Private\K2Node_ ...

IsDataValid is not called on components inherited via the Simple Construction Script

UE - Gameplay - Blueprint - Oct 7, 2021

IsDataValid is not called for components inherited via a parent's SCS. I've attached a small repro project. (4.27) ...

UVOIPTalker component attached to character has incorrect position on listen server

UE - Audio - Oct 7, 2021

On a listen server, any voice chat sound that should be routed through a UVOIPTalker component doesn't appear to do so. The sound is audible regardless of where the host's player is located in relat ...

Can't set User Param Binding to override mesh in a Niagara Mesh Renderer

UE - Niagara - Oct 7, 2021

The User Param Binding seems to be typed as UStaticMesh, which does not allow fort UObject or UNiagaraDataInterfaceStaticMesh types to be added to its drop-down, so no user parameters can be selecte ...

"Pass-By-Reference" inputs to a multicast RPC can crash

UE - Networking - Oct 6, 2021

Passing a parameter by reference for an RPC does not seem to be a supported operation, and UnrealHeaderTool will already throw an error if a networked UFUNCTION includes any OutParms. However, users ...