Disabling collision of an actor after an overlap event will cause the event to fire twice

UE - Gameplay - Sep 3, 2015

Disabling collision of an actor after an overlap event will cause the event to fire twice This is working properly in 4.10-2674146 User Description: Calling on "Set Actor EnableCollision" or "Set ...

Distance Field Mesh default resolution artifacts on some shape meshes

UE - Graphics Features - Feb 10, 2016

Distance Fields generated for the 4 basic static mesh assets in the modes panel appear to have artifacts or low resolution. This is only affecting certain shapes that I can see. Adding in assets fro ...

Importing FBX will override UV Channel 0 on Linux

UE - Platform - Linux - Jun 3, 2015

Importing an FBX to the editor on Linux with "Generate Lightmap UVs" checked to true will override UV Channel 0 rather than creating the lightmap on a seperate UV channel. ...

[CrashReport] Deleting pins on Switch on Gameplay Tag Container node can cause a crash

UE - Gameplay - Blueprint Editor - Mar 15, 2017

When adding/removing pins on a Switch on Gameplay Tag Container node, it can cause a crash. There are multiple ways to get this to happen when deleting pins, the order given in the reproduction step ...

Mip Gen Blur Settings affecting Mip Level 0 when setting the Maximum Texture Size

UE - Graphics Features - Jul 7, 2017

When Blurring a Texture using Mip Gen Settings and setting the LOD Bias or Maximum Texture Size, the blur gets applied to the base Mip Level 0. This behavior is contrary to how it behaves when blur ...

Haptic effect for Oculus touch does not last longer than ~2 seconds

UE - Platform - XR - Jan 30, 2018

Haptic effect for Oculus touch does not last longer than around 2 seconds even when set to a longer time. ...

Deferred decal does not display when running GTAO.

UE - Graphics Features - Mar 4, 2020

Deferred decal does not appear if GTAO is enabled. ...

Enhanced Input duplicately fires input event when used in Widgets.

UE - Gameplay - Input - Jun 9, 2023

When creating a UserWidget and creating a process to receive input events with Enhanced Input, input events may be generated multiple times in duplicate. To reproduce this problem, create a Widget a ...

Event Trace Log prints node actions multiple times

UE - Gameplay - Blueprint - Jun 10, 2015

If a blueprint has a breakpoint on a node and that node is utilized in PIE, the Event Trace in the Debug Log window will register each action taken by the blueprint multiple times. ...

Color Picker changes Hex Value when manually entered

Tools - Aug 22, 2014

In the Material Instance, the color picker will change the color when typing in the Hex Value. IMPACT:                   Incorrect color selection through manual Hex Code input WORKAROUND: Do not ...