LocalHeightFog placed in 5.3 projects are invalid and not appearing when the project is updated to 5.4

UE - Graphics Features - May 24, 2024

LocalHeightFog actors placed in levels for 5.3 projects are invalid and not appearing in levels after the project is upgraded to 5.4. This is likely due to LocalHeightFog being renamed to LocalFogVo ...

Physics actor attached during runtime doesn't have proper collision

UE - Gameplay - Oct 14, 2015

Physics actor attached during runtime doesn't have proper collision User Description: It seems that the "Weld Simulated Bodies" option on the AttachToActor function (same with AttachActorToActor) ...

Editor crashes when importing alembic asset

UE - Gameplay - Aug 28, 2016

Editor crashes when importing Alembic material asset. The editor will crash once selecting the asset in Windows explorer, before the Import Options window appears. When testing this, we had an ave ...

Collapsed Nodes do not move with their functions

UE - Gameplay - Blueprint - Apr 10, 2015

When you create a function and collapse nodes within it, the collapsed nodes to not follow the function category switch. I also noticed that when you move the function around that has the collapsed ...

Reflection capture memory not released

UE - Graphics Features - Mar 16, 2020

Until 4.23.1, the value of the Texture Memory Cube is reduced to an appropriate size. It is explained in the following thread:https://udn.unrealengine.com/questions/398103/index.html ...

PBO Disable option does not work in Hide Bone By Name node

UE - Simulation - Physics - Aug 10, 2015

PBO Disable option does not work in Hide Bone By Name node See repro and images[Image Removed][Image Removed] ...

LIVE: Crash on highresshot console command

Tools - Nov 10, 2014

User is reporting a crash when using the console command "highreshot #" with any number. [Link Removed] ...

Crash can happen in FDetailLayoutBuilderImpl::Tick() when a category of UStruct member includes the "|" symbol and member is Tickable.

UE - Editor - Workflow Systems - Dec 3, 2024

A crash can occur when a member of a UStruct has a category with the "|" symbol and is trying to be displayed inside by the FDetailLayoutBuilderImpl class. This happens when there is a UStruct memb ...

Greyscale Textures look in Texture Editor do not match Material Editor or Final Results

UE - Graphics Features - Jan 9, 2015

Greyscale image compression and sRGB settings are rendering different results in the Texture Editor versus the Material Editor and in game. Texture Editor (sRGB = True, Compression=Greyscale):[Link ...

Issues converting enum to byte in BP

UE - Gameplay - Blueprint - Sep 8, 2015

User experienced unexpected AI behavior and was kind enough to share a stripped down version of the project. I was able to nail down issues user was experiencing to failed enum-to-byte conversion. U ...