Regression: FAnimInstanceProxy memory leak when BeginDestroy() called on UAnimInstance before USkeletalMeshComponent

UE - Runtime - Animation - Feb 10, 2025

In UE 5.5, the fix applied by CL 36529858 in ue5-main updated USkeletalMeshComponent::ClearAnimScriptInstance() to call AnimScriptInstance::UninitializeAnimation() on the animation instance. This, i ...

Instigator is no longer automatically set when spawning actors from blueprint

UE - Gameplay - Blueprint - Aug 20, 2024

Actors that are spawned from blueprints will no longer have their instigator automatically set to the instigator that spawned them. This is a regression in 5.5, because in 5.4 and earlier a null Ins ...

Enabling ZenLoader causes editor crash when undoing Level Instance deletion

UE - CoreTech - Sep 5, 2024

Crash reported through UDN. With ZenLoader enabled, deleting a level instance and triggering Undo causes a crash in  ULandscapeComponent::PostEditUndo() The user has provided an example project th ...

World Memory Leaks crash with a hidden sublevel to a redirector

Tools - Dec 8, 2020

From UDN: The reason it crashes is because Child doesn't get garbage collected, which is because it still has the RF_Standalone flag. UEditorEngine::EditorDestroyWorld clears RF_Standalone flag ...

Mutable: Child parameters hidden when intermediate Object Group uses "All Options"

UE - Anim - Mutable - Mar 31, 2026

FCustomizableInstanceDetails::FillChildrenMap() unconditionally registers parent-child relationships via __ParentParamName metadata without verifying the parent exists in the active parameter list. ...

Translucent Wireframe Materials Exhibit TSR Aliasing/Crawling Due To Incorrect Velocity Rendering When Set to Output Depth And Velocity

UE - Rendering - Graphics Features - Nov 27, 2025

Note that this bug potentially also affects a wide variety of material / geometry setups; however, a translucent wireframe setup is currently the main reproduction case. The issue may also be notice ...

GameInstance and subsystem initialization order is incorrect for Play In Editor

UE - Gameplay - May 18, 2023

The order of world and game instance initialization is different between a true standalone game (cooked game or an editor build with -game) and a Play In Editor game. Specifically, in Play in Editor ...

Calling UBlueprintMapLibrary::GenericMap_Find with a non-existent key causes a memory leak

UE - Framework - Blueprint - Apr 15, 2025

When Calling UBlueprintMapLibrary::GenericMap_Find with a non-existent key, the function construct the default structure in-place on the given pointer without destroying the object. This behavior ca ...

Distributed HLOD builds always fail for projects not under the Engine Root

UE - World Creation - Worldbuilding Tools - HLOD - Dec 4, 2024

In BuildProject.txt, to make relative path to the project outside the engine root, all paths contains “..” after action command directory. D:/dev/UnrealEngine-5.5.0//HLODTemp/f09bf0f5/HLODBuilder0 ...

[AI] Debug Render Scene Proxy hits ensure for registering a delegate twice during level streaming.

UE - AI - Debugging - Aug 31, 2022

Description from licensee: We're seeing an ensure get tripped up in FDebugRenderSceneProxy that says "DrawDelegate is already Registered!". Debugging the issue, we have confirmed that the DrawDeleg ...