With an asset that has a physical material applied and generating hit events, the Switch on EPhysicalSurface node always returns the Default Surface Physical Material. The user on the AnswerHub po ...
If a user is using PIE and presses the twin stick shooter character blueprint against corners in the Example Map, it will clip through the objects and cross over to the outside of the map. Additiona ...
Clicking the GameMode Override dropdown in the World Settings tab crashes the editor. Also occurs with any of the sub-options for the GameMode. Does not appear to occur if there is not already an ex ...
USER DESCRIPTION: Every time I check "Enable Drawing" in project settings, save all, close the editor then open it again -> Enable Drawing is unchecked. Why? Is there some other place when this opti ...
If I select certain objects over by the robot and saint statues, it creates a very weird, blurry floor. That floor causes motion controller lag and motion blur from the rays. ...
There's a pretty substantial memory leak when playing videos with WmfMedia on Windows. ...
Ctrl+z being used within the blueprint editor does not respond. If you translate a cube around the viewport and press ctrl+z, the cube does not revert back to the original location. ...
By accessing the texture property for texture size will cause a crash. Attached image for material graph. Tested in: 4.10.4 Texture Size Texture Property did not exist 4.11.- CL-2927265 4.12 Dev ...
Originally, a project that uses about 500 mb of memory spikes to over 2 gigs during PIE. After exiting PIE, the memory usage remains well over 2 gigs and continues to rise. Found in 4.10 Binary. R ...