IOS-Shipping memory managentment failed for std::string

UE - Platform - Mobile - Oct 8, 2018

[Image Removed] [Image Removed] [Image Removed] if strip with -x option, it will fix this issue. ...

Linux Vulkan editor crashes OOM on older graphics cards

UE - Graphics Features - Oct 19, 2018

Vulkan editor is very crashy on older cards due to memory pressure. I have to switch to OpenGL to work on the unrelated bugs. I'm attaching the details of the particular failure I had (see VulkanMe ...

Saving Level changes the Rotation of actors with parent-child relationships

UE - Gameplay - Components - Nov 14, 2019

According to the licensee report, UnrealMath.cpp (588) constfloat SINGULARITY_THRESHOLD = 0.4999995f; It seems that this can be avoided by changing the above value. However, changing SINGU ...

Particles are only activated when the camera moves back

UE - Niagara - Mar 3, 2020

UParticleSystemComponent :: CanConsiderInvisible () Particles determined to be invisible by MaxSecondsBeforeInactive seem to be activated only when the camera moves back. Is this correct behavior? ...

FLowLevelMemTracker::GetTagAmountForTracker with CustomProjectTag returns 0 always

UE - Foundation - Core - May 7, 2020

FLowLevelMemTracker::GetTagAmountForTracker with CustomProjectTag returns 0 always. Because of FLLMTracker::FLLMThreadState::GetFrameStatTotals don't amount to about CustomTags. Following code will ...

Crash when creating nested child actors

UE - Gameplay - Blueprint Compiler - Aug 18, 2020

Setting the root of the furthest child actor results in a crash after pressing compile on the blueprint. Example project: [Link Removed] ...

console command "viewmode lodcoloration" doesn't work in standalone game

UE - Graphics Features - Jan 4, 2023

refer to attached video ...

MoviePipeline: EXR Output Format can't be added via C++

UE - Anim - Sequencer - MRQ - Apr 4, 2023

PhysicsControl-enabled controls occasionally teleport to origin

UE - Anim - Apr 22, 2024

Occasionally, PhysicsControl controls will teleport to the world origin. This is sporadic and generally fixes itself either with a restart. In the licensee's case, the controls were also animation d ...