A number of issues with MoveToActor have been observed in 4.7.2, including: 1. Not updating path on goal actor's move 2. hitting obstacles after path updating ...
Moving a spline mesh in the viewport causes negative values to be applied in the scene outliner actor count until the level is built again. ...
The animations in the following code and blueprint templates pop upon looping SideScroller -SideScrollerRun -SideScrollerWalk SideScroller2D -RunningAnimation ThirdPerson -ThirdPersonRun -ThirdPers ...
Pressing CTRL+LMB/RMB does not scale along the X or Y values automatically. Instead, it scales the entire object. ...
Save On Compile options in the Compile dropdown menu are grayed out in the Level Blueprint. If Save On Compile is not an option for the Level BP, it might be helpful to have a separate tooltip expla ...
When dragging and dropping the Blueprints folder into another folder, and selecting 'copy here' causes the Blueprints folder to stay as a folder and empty, but another Blueprints folder is created w ...
Bug submission from a user overseas: " On some devices (Moto G5 Plus, Moto G5 S Plus) the values are always 0 like : Tilt : 0.00.00.0 RotationRate : 0.00.00.0 Gravity : 0.00.00.0 Accleration : 0.00 ...
A user has not been able to get his game to run in an orthographic camera angle. It works perfectly fine in perspective, but pushes the game off to the side once in orthographic. Users Tutorial of ...
When a dormant actor gets reawakened and we call TearOff on it, we could expect the actor to get replicated before being TornOff. When these two changes are done on the same frame, the TearOff nega ...