This issue is caused by us forcing user defined structs to be loaded as part of AttributeTypes::Initialize. That is called after at the ObjectSystemReady run phase during engine initialization howe ...
If the user disables a plugin that is on by default and then packages that game out for windows they will receive an error upon launching the packaged game ...
Property tracks rely in the default display name for naming in the UI. String tracks have their own override for the default display name getter (UMovieSceneStringTrack::GetDefaultDisplayName) which ...
After changing a rich text block to use a different style (from a data table) it will ignore the material applied to the the default text style and it will use the color instead. ...
When using the Construction Script to remove instances with the Get Instances Overlapping Sphere function to get the references, the behavior of this functionality is different for ISM and HISM if a ...
Looking at several blueprints during play, that add multiple static meshes in their construction script, drastically drops the FPS. As a workaround, I suggested to the user that he should use Insta ...
When a user tries to package or launch onto an iOS device they will fail at the build step due to:[3/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookS ...
Projects crash upon opening with the PixelStreaming plugin enabled. ...