Animation attributes - user defined structs containing types defined in plugins cannot be registered

UE - Anim - Runtime - Dec 18, 2023

This issue is caused by us forcing user defined structs to be loaded as part of AttributeTypes::Initialize.  That is called after at the ObjectSystemReady run phase during engine initialization howe ...

Packaging a game with the Leap and Paper 2D plugins turned off will result in errors on launch of the packaged game

UE - Foundation - Cpp Tools - Plugin System - May 21, 2015

If the user disables a plugin that is on by default and then packages that game out for windows they will receive an error upon launching the packaged game ...

Adding a track for a string property through sequence scripting causes the property track to be named "Strings"

UE - Anim - Sequencer - Nov 20, 2020

Property tracks rely in the default display name for naming in the UI. String tracks have their own override for the default display name getter (UMovieSceneStringTrack::GetDefaultDisplayName) which ...

Plugin template WP map missing actors

UE - World Creation - Worldbuilding Tools - World Partition - Mar 17, 2025

Water plugin: editor defaults for water wave assets are not saved

UE - Graphics Tools - Terrain - Water - May 15, 2024

Rich Text block appears to ignore material settings from default setting after style changes are made and ended

UE - Editor - UI Systems - Jun 17, 2019

After changing a rich text block to use a different style (from a data table) it will ignore the material applied to the the default text style and it will use the color instead. ...

Removing instances from HISM using Sequence node for execution in Construction Script behaves differently than ISM

Tools - Dec 17, 2018

When using the Construction Script to remove instances with the Get Instances Overlapping Sphere function to get the references, the behavior of this functionality is different for ISM and HISM if a ...

Looking at several BPs during play, that add multiple static meshes in construction script, drops the FPS

UE - Graphics Features - Jan 9, 2015

Looking at several blueprints during play, that add multiple static meshes in their construction script, drastically drops the FPS. As a workaround, I suggested to the user that he should use Insta ...

iOS fails during build step with OSS Facebook plugin enabled due to spaces in filepath

UE - Platform - Mobile - Feb 8, 2019

When a user tries to package or launch onto an iOS device they will fail at the build step due to:[3/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookS ...

Failed to register input back buffer crash when opening a project with PixelStreaming on Windows 7

PixelStreaming - Sep 19, 2018

Projects crash upon opening with the PixelStreaming plugin enabled. ...