If "Disable low latency update" is set to false for vive controllers a line trace appears to lag behind

UE - Platform - XR - Jun 29, 2016

If "Disable low latency update" is set to false for vive controllers a line trace appears to lag behind the mesh of the vive controller. This makes it so that the line trace appears to bound and lag ...

Oculus DK1 does not work with Mac

UE - Platform - XR - Jun 11, 2015

Could not get the Get the stereo mode to work for the DK1 on the Mac. There is no preview, Alt+ Enter does not work, and the command "Stereo on" does not work. ...

Inconsistent rendering between left and right eye when r.SeparateTranslucencyScreenPercentage is less than 100

UE - Platform - XR - Feb 21, 2017

Rendering appears to be inconsistent between the left and right eye of the oculus when setting r.SeparateTranslucencyScreenPercentage to a number below 100 (99 in this example) ...

BeginOcclusionTests called twice in ProfileGPU report during VRPreview

UE - Platform - XR - Mar 23, 2017

When running in VRPreview and entering the 'ProfileGPU' command, 'BeginOcclusionTests' is listed twice. As the licensee mentioned, if a project uses heavy occlusion this could quickly become a cost ...

Crash when double clicking a level in Content Browser to open it

UE - Editor - Workflow Systems - Apr 19, 2016

Scroll box bar cannot be dragged when used in a widget component

UE - Editor - UI Systems - Jun 23, 2017

The Scroll box cannot be scrolled by clicking and dragging the scroll bar when used as a widget component. ...

Max Deviation setting is never used for Mesh Reduction, causes incorrect values for automatically computed LOD distances

UE - Graphics Features - Feb 1, 2018

The Max Deviation setting for a static mesh LOD is never used for Mesh Reduction. This results in incorrect values for automatically computed LOD distances, because the calculation uses the Max Devi ...

GetHMDDeviceName function's name is no longer accurate, is confusing

UE - Platform - XR - May 30, 2018

UHeadMountedDisplayFunctionLibrary::GetHMDDeviceName()  says it returns the "device" you are using, but it really returns the name of the SDK or XR System that you are using (for example launching o ...

GearVR mount/unmount triggers erroneous touch end events

UE - Platform - Mobile - Nov 3, 2015

Extra touch end events are created for unsupported touch action types. These need to be ignored. ...

Physics objects pass through other objects that are moving at high speeds (even with Use CCD check to true)

UE - Simulation - Physics - Jun 3, 2016

Physics objects pass through other objects that are moving at high speeds (even with Use CCD check to true) May be related to [Link Removed] ...