Character No Longer Able to Use Nav Link After NavMesh Update

UE - AI - Feb 10, 2017

Causing a Nav Mesh update, such as by moving an actor into the NavMesh that will create a hole, seems to be breaking Nav Link Proxies by preventing characters from being able to use them. ...

[MetaSounds][Diffuser] - Feedback on the Diffuser is not clamped

UE - Audio - MetaSounds - Mar 1, 2022

The feedback on the Diffuser node is not clamped. Ouch. ...

Interchange: Ensure in InterchangeManager when exiting the editor in game mode

UE - Editor - Content Pipeline - Import and Export - Mar 24, 2023

> UnrealEditor-InterchangeEngine-Win64-Debug.dll!UInterchangeManager::StartQueuedTasks::__l2::<lambda>() Line 861 C++  UnrealEditor-InterchangeEngine-Win64-Debug.dll!DispatchCheckVerify<bool,bool ...

Setup command not downloading GitDependencies on arm64 Mac

UE - Platform - Apple - Jul 26, 2023

When running setup command on an M1 arm64 mac the dependencies fail to download. This issue is occurring in Github //UE5/Release-5.3 @ CL 26560699 This issue is NOT occurring in Github //UE5/Rele ...

Separate translucency rendering and material BumpOffset UV issues

UE - Rendering - Architecture - Oct 20, 2023

It appears as if the primary screenpercentage is being sent as the screen size to separate translucency materials, even though separate translucency has its own screenpercentage (r.SeparateTransluce ...

p.NetShowCorrections debug capsules do not match character's orientation with custom gravity direction

UE - Gameplay - Player Movement - Jun 25, 2025

This looks to be because the debug drawing uses FQuat:Identity for the capsules, rather than the character's orientation. ...

"Clothing" options do not appear after importing an apx made with the 3.4 plugin

UE - Simulation - Physics - Character - Jan 13, 2017

"Clothing" options do not appear after importing an apx made with the 3.4 plugin Regression: Sort of. 4.14 now uses the 3.4 version of PhysX and this only appears to happen with apx files exporte ...

SkyLight IBL looks blurry on Android

UE - Platform - Mobile - May 12, 2021

Fatal error when creating listen server on an instance with a PendingNetGame

UE - Networking - Apr 28, 2025

This seems to occur because the PendingNetGame is not destroyed when the instance browses to the new level to start listening. In UEngine::LoadMap, UWorld::SetGameMode will create the game mode, pro ...

Relative Rotation of Component Fluctuates When Setting Relative Location

UE - Gameplay - Jun 14, 2017

When attaching a component to a camera in the Character, setting its relative location is causing the relative rotation to fluctuate by 2-4 degrees depending on the rotation of the camera component. ...