Out-of-bounds read caused by improper return size from FSocketSteam::RecvFrom in Unreal Engine

UE - Online - Jun 7, 2021

Overview: Function at fault: FSocketSteam::RecvFrom (https://github.com/EpicGames/UnrealEngine/blob/c3caf7b6bf12ae4c8e09b606f10a09776b4d1f38/Engine/Plugins/Online/OnlineSubsystemSteam/Source/Private/ ...

Ensure in MovieScenePropertyTrack when packaging

UE - Anim - Sequencer - Aug 24, 2021

USkeletalMesh::SetSkeleton function is not a BlueprintSetter

UE - Editor - Content Pipeline - Asset Build - Oct 28, 2021

I have a fix ready for this in cl: 17967661 ...

FFieldPath resolution doesn't handle redirection

UE - CoreTech - Feb 16, 2022

A licensee has found that redirectors don't apply to FFieldPath. We should integrate it with the following changes:It needs better error handling (looks like it could infinitely recurse),The change ...

Type Promotion nodes break connections to other nodes

UE - Gameplay - Blueprint Editor - Apr 7, 2022

Sprite does not have a UV1 G channel.

UE - Niagara - Jun 16, 2022

The R channel of UV1 is not a problem. ...

Route gamepad to second window setting is broken

UE - Gameplay - Input - Nov 11, 2022

The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix.  ...

AbilityTask_NetworkSyncPoint can cause duplicate Gameplay Effect applications

UE - Gameplay - Gameplay Ability System - Dec 12, 2022

A recent change to UAbilityTask_NetworkSyncPoint generates a second Prediction Key before broadcasting the OnSync delegate which may be preventing the server from removing the locally predicted GE ...

After attach a component to a simulated component by socket miss collisions

UE - Simulation - Physics - Jun 9, 2023

If attaches a StaticMeshComponent with collision active to another actor with a SkeletalMeshComponent simulating physics by socket name the StaticMeshComponent miss collision for simulation. Chec ...

Odd behavior in Lyra when a key is down and focus is received back on the player from UI with gamepad buttons

UE - Gameplay - Input - Jun 29, 2023

This is only happening with gamepad buttons it appears. This is likely not Lyra specific, but has something to do with how the state of gamepad keys are being evaluated. I think that it may be becau ...