This is an infrequent but longstanding Mac crash that has occurred since at least UE 4.15. User DescriptionsTried to look at LOD Coloration Callstack from Log[2017.11.15-20.09.54:885][537]TextureS ...
This is an infrequent but longstanding crash that has occurred since at least UE 4.12. User DescriptionsTrying to paint a landscape texture on a seemingly bugged out sector, which was stuck with th ...
Report of a crash happening during Blueprint nativization with a specific project, appears to be related to an inherited component template. Unable to repro in a new project. Callstack is noted. ...
There is an issue with Actor Variable References that become settable when in type array in the Level blueprint. Once in the array, the actor can be successfully addressed, however using the Save Cu ...
This is a longstanding but low frequency Mac crash. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.26-22.22.57:828][183]LogSavePackag ...
This is a longstanding but low frequency Mac crash. User DescriptionsChanging camera shake values and testing in a new editor window Callstack from Log[2017.11.09-19.23.22:392][ 63]LogMaterial: Mi ...
This is a longstanding but infrequent crash that has occurred since at least 4.16.1. Users have not provided any descriptions of their actions when the crash occurred. The callstack closely matche ...
This is a longstanding crash that has occurred since at least 4.13. User DescriptionsI cant package. Every time I try, I get a crash and an "Unknown Error"failed to switch between game modes and af ...
This is a longstanding crash that has occurred for more than 200 users since at least 4.13. Based on user descriptions this appears to permanently corrupt a project. User DescriptionsI just turned ...