csgRebuild builds dynamic brushes from the whole world, instead of just the current level

UE - LD & Modeling - Modeling Tools - BSP - Oct 17, 2016

Licensee notes issue with csgRebuild and proposes a reasonable fix. ...

Game language settings regression

UE - Editor - UI Systems - Localization - Jun 8, 2017

Fixed in Dev-Editor (CL# 3479874). Needs merging. ...

Skeletalmesh generated LOD have issue with vertex color displacement

UE - LD & Modeling - Modeling Tools - Mesh Editing - May 22, 2020

This one should be fix in the squeletalmesh quadric reduction own by the geometry tools. ...

iOS - Graphical distortion when packaging with Metal Desktop Renderer v2.1 turned on

UE - Platform - Mobile - Feb 3, 2021

Marking as a regression as this issue does not occur in 4.25.4 ...

Height fog removed in split screen when player1 is facing the opposite direction.

UE - Graphics Features - Sep 23, 2021

Please see the UDN for a potential fix/workaround description. ...

Mac editor mobile preview crash with MSAA on

UE - Platform - Mobile - Mar 1, 2021

setting  GSupportsTimestampRenderQueries=false or r.GPUStatsEnabled=0 can fix it ...

AbsoluteWorldPosition and PDO not working correctly in SingleLayerWater calculations

UE - Graphics Features - Oct 1, 2021

The licensee has provided a recommended fix for this issue. Please see the UDN.  ...

Object Load order issue in Blueprint Editor

UE - Gameplay - Blueprint Editor - Oct 21, 2024

[Image Removed] change FindObject to StaticLoadObject might fix this issue ...

Hierarchical instanced static mesh LOD is not consistent between eyes

UE - Platform - XR - Apr 7, 2017

User reports that the issue fixed for ODIN-6308 still occurs for InstancedStaticMeshes. ...

Can't preview correctly when using Lookat Track with [Can Blend] enabled

UE - Anim - Sequencer - Feb 15, 2021

When I play it in PIE, it plays fine. This problem does not occur in 4.25.4. ...