Using the Oculus Hand component in a blueprint pawn will cause the engine to crash. This occurs using the Native OpenXR with Oculus Vendor Extensions in the XR API. If the user switches to Legacy Oc ...
This is a trending crash coming out of the 4.18 release, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 361 ...
Crash occurs when attempting to Generate Proxy Meshes with Transition Screen Size set to 1. ...
This issue is regression because it doesn't reproduce 4.18.3. Default level is just the level to move. Demorec level runs demorec command with beginplay and has one replicated variable. UEditorEn ...
This is not a regression. This also occurs dating back to 4.15 and 4.14. The editor crashes on this check in FLevelEditorActionCallbacks::Paste_CanExecute() when updating the Edit menu state: chec ...
Crash occurs when importing an alembic asset as a static mesh, saving it, and then importing it again as Geometry Cache. ...
This is an infrequent crash occurring in the 4.17 release. User DescriptionsRight clicked on a Variable, that had a red pin because ofSwitched an already in use location vector variable into a tra ...
This is an infrequent crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2200 // Helper function to get ...
Generated from CrashReporter ...