Animation curves on Montages are not remapped when using a 'Compatible' skeleton

UE - Anim - Runtime - Jun 27, 2023

[Link Removed] From UDN: If you are using the new compatible skeletons feature and you have a Montage with an attribute curve on it, the curve is not correctly mapped to the target skeleton. So ...

The Get node for the float value of Custom Axis Mappings only return 0.0 when called from Blueprints other than the Controller

UE - Gameplay - Input - Dec 3, 2014

The Get node for the float value of Custom Axis Mappings only returns 0.0 when called from Blueprints other than the Controller. Input from the player does not affect the value. Note: this works a ...

Getting a TextBlock variable from the Return Value of a Create Widget node inside a Player Controller will cancel all the nodes before it in Standalone

UE - Gameplay - Blueprint - May 15, 2015

Getting a TextBlock variable from the Return Value of a Create Widget node inside a Player Controller will cancel all the nodes before it in Standalone. Does not occur in other PIE modes, and does n ...

Add Actor Local Offset does not work for Client Characters

UE - Networking - Mar 31, 2015

Add Actor Local Offset does not work for Client Characters. The client attempts to move but is forced back to start, resulting in a jitter and not the intended movement. The same movement setup in a ...

Depth Not Rendered Correctly When Using CustomProjectionMatrix in SceneCaptureComponent2D

UE - Graphics Features - Apr 15, 2020

The depth is rendered incorrectly when using a custom projection matrix in SceneCaptureComponent2D. You can find an example project at [Link Removed]. You can find where the CustomProjectionMatrix ...

Broken hair material with light function

UE - Graphics Features - Dec 19, 2024

Hair Materials do not react to Light Functions in the same way as other Materials. There is a visual difference between a Directional Light at 1 lux with no Light Function and a Directional Light at ...

RepNotify variables passed by reference to a function or macro that then change the value of the variable do not trigger the OnRep function on the Server

UE - Networking - Jul 1, 2015

RepNotify variables passed by reference to a function or macro that then change the value of the variable do not trigger the OnRep function on the Server. This is inconsistent with the behavior with ...

Assets with Render in Main Pass disabled show shadow artifacts

UE - Graphics Features - Apr 18, 2016

This issue was originally reported specifically for Destructibles, but it appears to affect Skeletal Meshes, and static meshes when selected. When "Render in Main Pass" has been disabled skeletal an ...

Viewport deselect hotkey no longer works

Tools - Dec 26, 2014

BRANCH: MAIN CHANGELIST: 2374441 PLATFORM: Windows DESCRIPTION: The functionality to use the hotkey to deselect an object in the viewport using the ESC key no longer works in 4.7 without first sel ...

Character Movement values do not reset to defaults

Tools - Mar 9, 2015

Character Movement values do not reset to defaults. Changing a value and then using the arrow to Reset to Default updates the number displayed in the Details panel, but the value does not update dur ...