It appears that if you create a Matinee in a Sublevel, and then subsequently move the matinee between levels. It will not keep associations with the attached actors in the Matinee and not trigger e ...
When adding a Text Render COmponent to an Actor Blueprint, updating the text in the Text Field will not update the Rendered Text until the Blueprint is Closed and Reopened. This is a regression fro ...
When you add the Make PostProcessSettings node to the Level Blueprint without connecting it to any other node, the Word Count jumps from 657 to 2870. Removing the node and initiating a level save w ...
Clearcoat Shader will stop receiving lighting information if any mesh assigned the material using the shader leaves lighting. Also Reproduced in Launcher 4.9 Preview 4, Main-CL-2660934 [Image Remo ...
When you assign a Preview Mesh to a Material Instance, save and close the instance, on reopening instance, the Preview Mesh will not retain connection to the Instance and will revert back to its ass ...
On a Windows 8.1 Platform with an Nvidia 960 card, Lens Flares when playing with 2 Player's (without a dedicated server) are appearing in the wrong window. So, Player 1 is looking at sun, Player 2 ...
When you select two or more sockets in one skeletal mesh and copy them and paste them into a different skeletal mesh, all sockets will be named after the last socket selected followed by _#. ...
Changing the Material on a Static Mesh Actor Blueprint is not updating in the BP Viewport until the BP is reopened. The Thumbnail updates immediately. [Image Removed] Also Reproduced in Main Prom ...
When you place a Child Actor into Static Mesh Actor Derived BP then place that BP into another BP of the same class as another child actor, the thumbnails of all Blueprints in your project will incl ...
Increasing the intensity of a Normal Texture on a colliding surface will cause the collision of GPU particles to behave strangely, looks to be falling through floor, when you are using a Constant Ac ...