On a landscape actor with Nanite landscape enabled, set the bUseDynamicMaterialInstance property on a landscape proxy and setup a BP to call SetLandscapeMaterialTextureParameterValue / SetLandscape ...
A UDN licensee has pointed out that they are seeing unresolved Lumen reflection artifacts when they are running their game in split-screen mode. A video of this behavior is found in the Related tab ...
When importing an fbx file and using 'generate lightmap uvs', the light map coordinate index will not update correctly. Working properly in 4.19 CL# 4033788 Found in 4.20 CL# 4212847 and 4.21 CL# ...
In C++, arithmetic operators * and / have the same priority and therefore should be resolved left to right. In this case, * is being resolved first and / second. 1/128*128 and (1/128)*128 should p ...
We seem to be setting the InverseInertia to zero, even though the InverseMass is non-zero. FPBDJointUtilities::ConditionInverseMassAndInertia assumes that the inverse inertia is only zero if the in ...
ö,ü,^ keys are not recognized on keyboards with a german QWERTZ layout in editor. ...
This is a regression from 4.13.1 as it was snapping to the pose then. If this was an intentional change please let us know and we can update the test case to reflect this. ...
Font outlines render underneath the text, meaning that partially transparent text will allow the outline color to show through. This can be avoided by enabling Separate Fill Alpha. However, that opt ...
Using the console to set mouse sensitivity locks mouse movement to the X axis. ...