User is reporting the Post Process is rendering a grainy background in 4.8 compared to a solid Black background in 4.7.6. in 4.7.6[Image Removed] in 4.8.0[Image Removed] ...
Material Alignment on BSPs are not functioning in 4.8.0 Release. This is a regression from 4.7.6. The issue does appear to be fixed and functional in 4.9 (Promotable-CL-2581018) ...
The Textures for the Demo play bars in Shooter Game are rendering White in 4.8.0 release, appears fixed in Main Promotable-CL-2581018. ...
When using a Blendable to render SceneTexture:Scene Color into the Post Process, it appears to render as expected in PIE and Simulate, but when viewed in Standalone, Launch On or a Packaged Game the ...
When you place a Mesh with a Translucent Material using Separate Translucency in the view of a Scene Capture 2D using Gaussian DoF, the resultant capture will ignore the Separate Translucency Settin ...
Following the directions on the wiki for cross compiling on Linux ([Link Removed]) fails when trying to package the project. ...
Adding a UStaticMeshComponent pointer to a class derived from StaticMeshComponent allows for two meshes to be set by a single component. Setting two meshes inside a blueprint this way will only allo ...
Setting simulate physics for a component of an actor will cause that component to not react when the actor root is updated. ...
If a skeletal mesh component is has SetTickableWhenPaused set to true then the editor will crash when the game is paused. This happens when set in blueprint or code. ...
When playing in Standalone with multiple characters there's the the chance that one of the player states does not get set and remains null. This is not a 100% repro case. Multiple tests may be req ...