Opening a specific particle system crashes the editor. If the particle system is used within a level and the level is played, the editor will crash with no callstack. Logs are attached. Frequency: ...
Debug information from blueprint visual loggers (log text, loglocation, logboxshape) do not print to either the message log or output log. This can be problematic as the visual debugger specifically ...
Adding a child actor component of type Documentation Actor to a blueprint, then adding that blueprint to a level and saving will cause the editor to crash upon re-opening the map. CrashReporter: N ...
Importing a large landscape, such as 8192x8192 or 8129x8129 into a project shows that a landscape has been created, however the landscape itself does not render in either wireframe or perspective vi ...
Local class type variables do not correctly populate with default value information. Variables of a class type populate with default value information normally. ...
Text Render Actors do not maintain relative offset when attached to blueprints via construction script. This did not reproduce with other actor types. Types used: Static mesh actors, blueprints, b ...
Data Table Columns do not properly wrap text when text is longer than the column width. ...
Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1. The Client pauses the timer as expected. With only one player, timers are paused as expected. ...
Frequency: 2/2 Crash Reporter: [Link Removed] Editor crashes if the option: "Convert Selected Components to Blueprint Class" is selected from main editor viewport>Blueprints context menu. This occu ...
A replicated Timeline's Finished output does not fire on the Client if the Server changes the Timeline Length to a shorter duration. Test project attached. Reproduced in 4.9.2 binary, 4.10.2 binar ...