A licensee is reporting an issue with mesh decals rendering incorrectly when created as a Material ID (Material Element) and assigning a translucent material to the shared mesh. The use case exampl ...
When using "distance to nearest surface" node with WPO there are cases where the engine will shade the object incorrect. The attached project reproduces one of these scenarios. It appears as though ...
Particle Float Parameter for the EventReceiver Spawn doesn't update when accessed via blueprint it just retains whatever default value is assigned in cascade. I've confirmed other modules work as ex ...
"Multiple Values" in Body Setup when single bone has multiple bodies Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...
Fade track is not affected by "Restore State" flag Regression: Sort of. Restore State wasn't available in 4.14, but the default behavior would leave the screen black Worked: 3249277 (4.14.3) Bro ...
Trying to import a large Revit asset using Datasmith causes the system to use all of it's memory. Certain systems may receive a memory allocation error in the process. ...
Material Parameter Collection parameters only return default values when drawn to a Render Target This does NOT happen when drawing a material using a non-MPC parameter. To test this:Open Actor_BP ...
12>e:\github\unrealengine\engine\source\programs\enterprise\datasmith\datasmithsketchupexporter\private\DatasmithSketchUpCamera.h(7): fatal error C1083: Cannot open include file: 'SketchUpAPI/geomet ...
Unreal Architecture web link doesn't work. A user cannot enter the website to see the terminology of the Unreal Architecture. ...