Essentially, A bug in --[Link Removed]-- comes up with only customized struct property. If a struct doesn't have customization, it can be displayed compact without "Element X" node hierarchy. It i ...
For Animation and Tick, we have confirmed that pausing can be done by stopping Native Tick. But we can't stop with Material. Widget Component can change the handling of time with EWidgetTimingPolicy ...
The Radial Blur shader doesn't look correct with ray tracing translucency enabled. Found in 4.24.1 CL#10757647 Reproduced in 4.25 Main CL#11050671 ...
On first launch of an AR app with Android the camera passthrough will render black. This also happens if an app is minimized and re-opened. This will not repro if there is no candidate image assign ...
Sound cue is looping when stopped on top of the landscape. ...
When zooming in as much as possible in UE4's viewport, I notice a strange stutter almost as if the viewport is hitting a limit. Please watch the attached screencapture. [Link Removed] ...
**Typo in Content description field for Flipbook Material Expression Function Output ...
"Our dynamic duplicate in-memory replays broke when an artist put an ULevelSequencePlayer in one of the dynamic source level levels. The UMovieSceneSequencePlayer base class has PostNetReceive call ...
USkeletalMeshComponent::ShouldRunEndPhysicsTick calls UPrimitiveComponent::RigidBodyIsAwake(), which only checks the root body instance. Instead it should call USkeletalMeshComponent::IsAnyRigidBody ...
The engine has a linker error when trying to inherit from TextureRenderTarget2D. This seems related to https://jira.it.epicgames.net/browse/UE-5050. Found in 4.24.1 CL#10757647 Reproduced in 4.23 ...