World Source in Take Recorder does not record auto-tracked actors properly

UE - Virtual Production - Tools - Take Recorder - May 23, 2025

The Take Recorder plugin allows for multiple sources to be recorded during gameplay. The World Source is expected to record everything in the level when the Autotrack Actors option is enabled. Once ...

Physics Linear Velocity functions from UPrimitiveComponent always return (0,0,0) velocity

UE - Simulation - Physics - Jul 30, 2024

In Unreal Engine version 5.4, all Physics Linear Velocity functions inside PrimitiveComponent class are returning always a velocity of (0,0,0), even if the Body Instances are moving. This was workin ...

Crash retargetting AnimBP with "Allow remapping to existing assets" enabled

OLD - Anim - Aug 24, 2016

4.12 version of the crash: [Link Removed] Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] Array index out of bounds: 1 from an array of size 0 Sourc ...

[CrashReport] UE4Editor_Renderer!FGlobalShader::SetParameters<FRHIPixelShader * __ptr64,FRHICommandList>() [globalshader.h:134]

UE - Graphics Features - Jun 29, 2016

This JIRA was created from crash reports submitted by users due to it being one of the top crashes occurring in 4.12.4 This might be a regression because the crash has only just started in 4.12.4. ...

Ensure triggered when creating Scene Proxy for GroomComponent

UE - Rendering Architecture - RHI - Apr 30, 2025

When a room component is added in C++ via the actor constructor, an ensure is triggered from precaching and the groom component. Behavior also observed on UE5/Release-5.5, CL: 40988944 ...

Hot reload causes placed actor to lose variable references

UE - Foundation - Cpp Tools - Hot Reload - Nov 9, 2017

Preforming a hot reload causes placed actors to lose code based variable settings. More repro steps: 1. Open UE4Editor.exe 2. Create a First Person Code project 3. Build the project for Developme ...

[CrashReport] UE4Editor-Core.dylib!FArchiveFileReaderGeneric::InternalPrecache()

UE - Platform - Apple - May 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. [2016.08.05-09.09.15:492][ 0]LogFileManager:Warni ...

Crash when changing a Play Node's "Sequence" to a Montage

OLD - Anim - Jan 20, 2016

I understand that this is not something you're intended to be able to do (Montages aren't used this way), but we should bar the user from inserting a montage into this variable slot. Crash occurs w ...

Replicated components spawned by CreateComponentOnInstance are broken by object reuse

UE - Gameplay - Apr 5, 2023

When the gameplay framework component manager creates components as part of CreateComponentOnInstance, it passes in the requested class name as the literal name of the component instead of using the ...

iOS Launch On does not copy content to iOS/TVOS 13 devices

UE - Platform - Mobile - Aug 12, 2019

DeploymentServer fails to transfer the files LogPlayLevel: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: Running: F:\UE4-Release-4.23\Engine\Binaries\DotNET\IOS\DeploymentServer.exe ...