AdditionalPluginDirectories/RemappedPlugins doesn't work for packaged/zenstore build when plugin directory is relative and outside of project directory

UE - Core - Systems - Mar 14, 2024

Originated from UDN post:https://udn.unrealengine.com/s/question/0D5QP000007QWuz0AG/additionalplugindirectories-outside-of-project-visual-studio-and-zenstore QUOTE: TLDR: Use of 'escape' paths in U ...

Crash with FBX Import as Skeletal Mesh

UE - Editor - Content Pipeline - Import and Export - Nov 22, 2016

Using the test asset provide the editor will crash when changing the import to Skeletal Mesh. This is a regression from 4.13 where this could be imported as Skeletal Mesh without issue. In 4.14 an ...

[CrashReport] Mac crash - FMetalRenderPass::AsyncCopyFromBufferToTexture()

UE - Graphics Features - Sep 14, 2017

This is an infrequent Mac crash that has occurred for a few users since 4.16. Users have not provided any description of their action when the crash occurred. Callstack from Log[2017.08.26-18.54.51 ...

Preview Scene - Lighting angle changes between Profiles

UE - Graphics Features - Aug 25, 2020

When previewing an object, the lighting angles change between profiles; the lighting position at '0' will also change when the Lighting Rig Rotation is set to another value, then back to 0 again.  ...

Crash retargetting AnimBP with "Allow remapping to existing assets" enabled

OLD - Anim - Aug 24, 2016

4.12 version of the crash: [Link Removed] Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] Array index out of bounds: 1 from an array of size 0 Sourc ...

Crash when using StaticDuplicateObject with mismathced Source and Destination class types

UE - Core - Systems - Jun 19, 2025

Starting in Unreal Engine 5.4, StaticDuplicateObject internally switched to using Unversioned Property Serialization (UPS) for performance reasons. However, UPS assumes the source and destination ob ...

Chaos Mover crash in standalone editor client

UE - Runtime - Character - Aug 18, 2026

When using the Chaos Mover with resimulation enabled, standalone editor processes running as a client will crash around 80% of the time upon startup. ...

Rigidbody not moving when small force is applied, and only rotates when angular impulse ≥ 7

UE - Runtime - Simulation - Jan 3, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

[CrashReport] UE4Editor-Renderer.dylib!void FForwardLightingParameters::Set<FRHICommandList, FRHIPixelShader*>()

UE - Graphics Features - Oct 27, 2017

This is a 4.18 Mac/Metal crash that has occurred for a few users. It appears related to the Forward Renderer. Callstack from Log[2017.10.27-06.10.08:809][261]LogMaterial: Missing cached shader map ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHIEndDrawIndexedPrimitiveUP()

UE - Graphics Features - Nov 2, 2017

This is a trending Mac/Metal crash in the 4.18 release, although although it has existed with low frequency since at least the 4.16 release. Users have not provided any descriptions of their actions ...